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I like the general setup, but there's some common problems that I think should be fixed sooner than later:

- The French -> English translation isn't really as much of an issue compared to the prose sounding like it was written by AI (including the little ticks of flawed details that AI will use when describing certain things) and the lack of coherent progression in facts of the story. The MC talks about how they've discovered all of these things with others, but it's not clear when they even learned such things.
- The general visual style of the game sticks out, but the AI renders can be inconsistent. Worse yet is a sense that no one is really progressing on a permanent basis, making character progress and grinding seem very disappointing monotonous.
- The lack of presence of others in the game world can be troublesome and makes the player wait or skip days. 
- I'd suggest replacing the grindy menu options with options that change color or status when there's something new to talk about. The way things are worded and logically arranged - it's much cooler to search areas for things that might help explore the town or investigate.

(+1)

Hey !

I know the English translation of the game isn’t perfect yet, and I want to let you know that I’m actively working to improve it. Right now, I’m fixing tone issues, awkward phrasing, and inconsistencies to give you a more immersive experience. If you have any feedback or specific lines that felt off, please let me know!

Thank you for your patience and support. The next update will include these improvements, and I hope you’ll enjoy it!