Hello! The game is expected to be finished around March. There is a more advanced version available on Patreon, which is updated regularly and offers about 10 additional hours of gameplay.
FMG XP
Creator of
Recent community posts
Hi!
Unfortunately, the current version is too large to run in a browser, even after heavy compression, due to the sheer number of images and videos.
I’m planning to release a special browser-friendly demo for Chapter 2 in about 5 months, once the current chapter is complete. It will be optimized specifically for web play, so you won’t need a powerful device to enjoy it.
In the meantime, if you have access to a computer, the demo is available.
Have a nice Day !
Hey! The current version on my patreon includes way more than 5 extra hours—with 6,012 pictures, 36 videos, and 13,991 lines of dialogue, you’re looking at around 10 to 15 hours of gameplay, depending on your reading speed and how much you explore side content. The demo is just a taste, while the full game dives deeper into character arcs, growth scenes, and new storylines.😊
Hey! Thanks for playing the demo! 😊
Patreon tiers 1 and 2 grant access to Chapter 1 once it’s fully completed (in a few months).
If you’d like immediate access with frequent updates, tiers 3 and 4 are perfect for that!
As for Aurélie’s growth scene in the park, that’s coming later in the story—stay tuned!
Have a great day, and thanks for your support! 💪
Hey! On patreon version you can remove the rubble in the basement, but I haven’t added any clues yet because it’s mostly just puzzles that don’t impact the main story. I’m focusing on advancing Gina and Marie’s arcs so their stories can intersect soon!
As for the crash when refusing to help with the muscle fan—it’s fixed now. Thanks for letting me know!
Thank you very much for your message! It helps me better understand how others play the game. I aim to improve the points you mentioned.
News:
-When you first find yourself in the park, there is now a map tutorial.
-For the concert, there are now two hints to encourage you to go there.
-With Marceline, I've just released a small version in the demo; I've managed it better because there are quite a few evolutions.
-The name Ben has been replaced; it's the default non-dynamic name.
-Marceline's questionnaire has been improved.
-With the receptionist, indeed, you cannot evolve her a second time. I have removed this misleading option.
-Thank you for appreciating the little animations I made.
-As for the achievements, not all are available right away. I have set up a list that will grow. Currently, I think I'm halfway through Chapter 1, so there are plenty of achievements to unlock.
"Ahhh, my bad! 😅 Totally misunderstood—here’s how to earn cash in-game:
-
Foot Massages
- Find Aurélie in the park (behind the hotel, via the map).
- Give her a massage for quick coins! (mini game).
-
Lifeguard Side Hustle
- Take the first aid books (when Aurélie’s away).
- Read the first aid books (in your room/inventory).
- Then, head to the beach to work as a lifeguard! (mini game).
-
Photography Gigs 📸
- Check the classifieds (when Aurélie’s away).
- Go to the photostation (via the map).
- Snap pics of specific scenes (frame them well!). (mini game).
- Check the classifieds (when Aurélie’s away).
Great question! 😊 Right now, the demo is 100% free, with future free updates for bug fixes and even new story later! For those who want to support the project and get early access to advanced versions, I’ve got a Patreon with exclusive content, behind-the-scenes, and full chapters as they release.
Every bit of support helps me keep improving the game and adding more content—so thanks for asking! 💙"
Hey! 👋 Thanks for the suggestion! I just finished creating the Android version. The buttons/clicks should work, but I know the rollover effect (hover) isn’t very intuitive on mobile.
My question: Is it usable as-is? (Even if it’s not perfect, I just want to know if it’s playable.) → If not, what’s blocking you? (E.g., button size, clickable areas too small, etc.)
I’m waiting for your feedback. I don’t have much perspective since I’m the one who made it—obviously, I find everything easy to spot in point-and-click mode. 😅 But hey, I’m not gonna do user testing with my friends, lol. I’ll let the community tell me if it’s clear enough!
