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(1 edit)

For the Lurker, you wrote that the reason to let the lurkers keep using each others zones was to remove upkeep of tracking zones. But you made it so when a Lurker is destroyed, its zones are too. Which by necessity means we still need to track which zones belong to which lurker. Is this a typo? Is it meant to be they are removed once ALL lurkers are destroyed?

(+1)

Ah, yeah, looks like that's a typo that didn't get caught in time. I'll speak to Mina and the lcp crew about getting a correction done, in the meantime treat it as being that shroud zones are removed when all Lurkers in play are destroyed.

(2 edits)

Thanks! In the same note the base ability mentions them having a max of three zones out at a time, I assume that is to be 3 between all of them? Not sure that is as clear as it could be.

Also is it intended for Lurker to be able pull a player into their shroud, shred them and then deal double damage? In a single attack? Seems more like its meant to be a threat, the first attack pulls them in, threatening a shredded double damage attack new turn.

(1 edit)

1). Three per Lurker. So essentially, the total amount of Shroud Zones in play is 3 x Lurkers. Two Lurkers lets you have six at once.

2). The text for Scouring Whip states "Attacks made against targets within a Shroud Zone deal double damage." Is the target not within a Shroud Zone when you make the attack? Then it doesn't do double damage to them. Pulling someone who isn't in a zone into it with an attack doesn't retroactively make them in the zone when the attack was made.

You CAN pull someone into the zone with the whip, then apply damage, in the same way that you can order any simultaneous effects to occur in an order of your choosing...the same way you can choose to inflict knockback first, then damage, for example. So in this case, you can hit someone with the whip, drag them into the zone, this now makes them Shredded, and then you can apply the damage. But it'll only be the normal, baseline damage of the weapon, not double damage. That only occurs when someone is in the zone and THEN you attack them with it.

Thanks for the clarification!