I also have no idea why itch decided to format that reply so weirdly, oh well.
KaiTave
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Hey, coming back to this now that I've gathered some more info, it seems like in order for this to happen, this would have to be a modification made to the Lancer Foundry module itself, not the lcp. The author of the Foundry module, Eranziel, said that unless they specifically add separate default image handling for the rebake NPCs, that the only way this could be done on the lcp end is if the lcp somehow overwrote the core NPC IDs, which I don't want to happen. He did say he'd consider making that change, but ultimately it'll be up to him and whether he feels like it.
The math IS changed in a number of respects, though most official Lancer modules shouldn't feel it too hard given the levels they tend to hover around. The biggest change is that a lot of NPCs had levels of excessive accuracy/to-hit numbers pared down, which will have an effect in terms of things like Evasion, cover, the Impaired condition, and Lock On all being more important and impactful in various ways.
The bigger changes will occur at higher levels of play, most notably Tier 3. At this level, a number of dangerous strikers have had their attacks shifted from multiple attacks per tier to single attacks with conventional damage scaling. In other words, instead of a Tier 3 Operator making three attacks for 7 damage every time they pull they trigger, they make one attack that deals 11 damage.
A lot of GMs are accustomed to accounting for these sorts of enemies at higher levels and their players are accustomed to facing them and so a lot of "metas" have developed around this. Using the rebake NPCs, this no longer really exists. At higher levels of play when using rebakes, the general advice I give is for GMs to utilize more templated NPCs (Veterans, Elites, etc) and/or simply more actual NPCs.
Most of the pre-written Lancer modules are designed to take place at lower levels, usually starting at LL0 and going out to maybe LL4 or so, so none of them should really require any extensive overhauling if using rebake NPCs. People have been running Solstice Rain and Winter Scar and Wallflower using them and it's worked fine. At higher levels is where things may need to adjust some.
Sorry to hear that, but unfortunately I'm unfamiliar with this particular issue and don't know why it would be happening. The PilotNET discord server for Lancer has channels both for general compcon and compcon homebrew questions and discussions, and I might try inquiring there, as they have regular users that are more technically minded than myself.
A few points:
1. The alt-frames outside of the Reaper Dart don't display images because they don't have art. The Chimera has an illustration that I got after this latest document update was posted, but otherwise the lack of art is quite literally because there's no art for them.
2). The C&H logo not being colored is, or was at the time of uploading and I'm unsure if it's changed, entirely a limitation of Comp/Con. This is a thing I asked about (and other people asked about) and were told that the program wasn't capable of at that time. If there's a way to change that, it's been a recent development.
3). The version that's uploaded should have bookmarks, which serve as a table of contents of a sort.
4). I don't have anywhere to donate, thanks for the thought though. If you'd like to financially support me, you could grab a copy of Operation Winter Scar if you haven't already, as I'm still earning residuals on that, and I'm also working on another project I hope to have released later this year which will be up for sale.
Thanks for letting me know! I actually just found out about this yesterday and yeah, the kind soul who had been hosting the images on a university student website informed me that since they graduated, their site has since been removed. I've had the images rehosted on Imgur, and I plan on releasing an updated lcp along with an updated pdf on the 15th of this month which should fix that issue (along with a bunch of other updates).
Hey all, quick update on 2.2.3, some errors were caught after going live and have been quickly patched. The Enhanced Systems Upgrade core bonus should be properly applying its additional SP now and an issue with the Myrmidon specialty license not properly displaying was fixed, so if you were experiencing those issues delete and redownload the lcp file and they should be working now.
Huh! Well that is definitely not how that's supposed to be working so thank you for bringing that to my attention. I'll go ahead and get that looked at. It may be a little bit before the next lcp update but I've been doing some assorted housekeeping since the last one, extraneous typos and other errors, so this should fit right in. Thanks again.
The Weird Age discord server can be found here: https://discord.gg/8tFDGFfybg