v1.1 Lots of good changes here, from typo fixes to layout and general flow changes. The big standouts for me are the redesigned character sheets and the changes to teamwork. Reducing the numerous teamwork options to now just functioning like a devil's bargain is a good change for the sake of simplicity. While I enjoyed the nuances of the different versions of "teamwork" I found players often forgot an option existed or how it worked, while also getting frustrated they all could not "assist" someone. This new module addresses these issues nicely and I'm excited to start running games with it.
I still would be interested in finding out why the spark runner rig received such heavy penalties though. (costs load; and coin; and reputation with a specific faction; and takes up a veteran ability on your character sheet; and requires a roll to even use without it glitching out) The item doesn't seem particularly broken game play wise since the shadows crew already had this ability with Ghost Echoes, which only costs the crew upgrade to acquire. Is there a reason why the spark runner rig was listed this way? As is, without house ruling it's cost down, I can't see my players ever wanting to acquire one.