Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hey schme, what a cozy game you have there, here are some comments about the game:

  • Some error sound would be nice, the text can be easy to miss when you need to do something 
    before for example.
  • The time for the tooltips to appear should be shorter, I didn't realize you can see the brewing times and degrees in the tooltop. I think it would maybe better to have some kind of visual or audio indication that the tea is ready or gone bad, at least i would have preferred that instead of having to remember the times. Also is there a way to see what tea is on the table brewing? Because it would be much easier to manage the brewing teas also if I could see it.
  • I think the times for both the orders and teas could be shortened, 2-4 minutes in game is very long in my opinion
  • I think the game also needs more life, maybe customers coming to pick up the teas or people sitting at some tables talking or something.
  • I would love some sound effects for the kettle, cold water and maybe even starting to steep the tea also
  • One small mention from me is that when you start the game, you get the orders top right, but myself for example I don't know anything about teas, so I had no idea what it means that there is just "Assam" progress bar ticking down. So maybe having some text like Orders: or something would have helped there, but I did figure that out quickly that those are the orders.

Overall I enjoyed the controls and graphics and vibe. The game feels cozy with the music and cat sleeping. Everything seems pretty intuitive apart from that tooltip thing I mentioned, because that is quite important to know the steep times and temperatures.

(+1)

Hi!

Error sound is a good addition, the warning itself was added as a last-minute guide to give any feedback for the requirement, and sound would help. Giving feedback on tea state would probably also make it more fun. Either that, or make the instructions easier to access.

Which tea is brewing can be seen with a hover tooltip on the cup, but didn’t have an idea how to make it more discoverable.

Time scale is x2, so 4 minutes is 2 minutes real-time, but once the game gets going there’s not much idle time despite the longish wait times per order, so the pacing needs a larger overhaul to stay playable, but more fun!

Most of the rest are things that I had in mind for the next iteration step, which I couldn’t get around to. I need to setup some components in advance in order to get these jam projects running faster 😄

Thanks for playing and the thoughtful feedback.