Updated after jam to fix the most glaring problems.
- Tooltips popup faster
- Tea brewing instructions can be seen by hovering over the order
- Flow of time can be fastened temporarily, giving the player control over waiting times
A fun bout, but quite snowbally. A very satisfying snowball tho!
I love the lowpoly + lighting + effects combination.
The gameplay itself could use more decisions for the player, maybe simplest would be to expose the potion throwing ranges, to give the possibility to target allies with the rage potions.
A well polished whole!
Hi!
Error sound is a good addition, the warning itself was added as a last-minute guide to give any feedback for the requirement, and sound would help. Giving feedback on tea state would probably also make it more fun. Either that, or make the instructions easier to access.
Which tea is brewing can be seen with a hover tooltip on the cup, but didn’t have an idea how to make it more discoverable.
Time scale is x2, so 4 minutes is 2 minutes real-time, but once the game gets going there’s not much idle time despite the longish wait times per order, so the pacing needs a larger overhaul to stay playable, but more fun!
Most of the rest are things that I had in mind for the next iteration step, which I couldn’t get around to. I need to setup some components in advance in order to get these jam projects running faster 😄
Thanks for playing and the thoughtful feedback.
Lots of fun! Clean game flow, good interactions.
Towards the end seemed to hit a bit of block. Couldn’t find anything for nightshade, and wasn’t sure who wants certain potions and how to make the ones customers wanted. This led into slow accruance of money, and night shade is expensive :D
Three+ ingredient potion making also got a bit weird, should’ve used a notebook…
A well done game! Great atmosphere, had fun playing.
Using the same resource for serving customers and getting new ingredients is kind of interesting. Not sure if I didn’t play far enough, but money didn’t seem to play a factor outside of gating events, so would’ve loved to use some of that to get more ingredients.
Knowing what customer wanted didn’t really benefit the player that much, as the tendency is then to always keep that type in stock, hindering progress in finding what others want, creating a bit of a rift between progress and accomplishment.
Played to the start of day 10.
Absolutely loved the game. Every aspect of it was top-notch and felt polished. The ratings felt logical and I couldn’t wait to see what the newspaper reported the next day.
The only hitch was that I accidentally kept employing an animal after checking them out. The flow going something like: check an animal (needing to click), go click a job to check its description.. but that employed it, and checking the job was just a hover. A minor thing, it gave me some funny accidents, but could be fixed by making the “employ” action more clear.
Thanks for the game, it’s great!
I had to force myself to stop. Incredibly well made one-more-day-week -game loop. Very clean, cozy and appropriate visual style. All the important things had audio.
I enjoyed bargaining, so the one thing I was left missing was to clearly see the difference between the starting and final price. A visual cue in addition to the audio cue for whether you won or lost the bargain, would’ve helped as well. But these are minor things.
Thanks for the game, I enjoyed it plenty!
Well scoped entry! The game mechanic is clean and well done, good job.
I would’ve enjoyed some breathing room and pace changes, e.g. spots to sit down at for awhile. Often it was hard to tell whether the bullet is going to hit, making short bursts the better, unpenalised option.
It’s a good, clean entry though, with plenty of ways to expand once there’s more time.
Ooh I had fun. The fishing mechanic is fun and well made, just juicy enough to want to keep fishing. The premise of the game works and audio doesn’t get in the way. I like the character model and design for the contrast to the environment. Graphics work together, and there’s a good amount of juice in there to feel interesting.