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Thanks for integrating the japanese level-order in the menue as a selectable option, that's very nice. And it also works now, when the user starts the game in the US-level-order, that the floppy-motor and the LED stopps, when the loading-process is finished. Sadly it seems, you forgot to do the same, when the user starts the game in the japanese-order now. Because I tried this out some minutes ago and when the game is started this way, then still the floppy-motor and the LED stays on, after the loading is finished. Best regards.

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@jotd666, after playing version 1.2 for a while now, I've noticed something else, besides this described floppy-led (floppy-motor) thing? At the moment, the japanese level-order is only correct on the first cycle. On the second cycle of the levels, after level2, it suddenly goes back to level1 instead of level3. So something doesn't seem quite right here, because it should always be the order lv1, 2, 3, 4, which then repeats.

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@jotd666, I want to ask one thing more. First of all, I want to say, that I really like your "Donkey Kong" version, otherwise I wouldn't spend so much time on it. Really a good game. The new question is this - currently the game's highscore is only saved, when the player exits the game by pressing the ESC key before. If the player forget to do this, as recently happened to me, right after I had set a new highscore, then this new highscore is not saved in the scorelist, sadly.

Most other Amiga games save directly to their highscore list, immediately after a match and it's not necessary, to leave these game with ESC key before, because it's also easy, to forget this and then the score is always gone. Maybe it would be good, if the player didn't has to do this ESC thing at all. Would it actually be possible, to change the score-saving behaviour to someting like direct saving, here in "Donkey Kong 500"?

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The game completely blocks the OS while playing. Immediate saving is something I need to explore. Or you can also run the game using whdload if you have a hard drive. whdload will save the game on exit or immediately.

About the lever order, I'm also aware of that. I don't think it ever worked properly. Still more reversing to do to make it right. And the floppy drive, I'll check that too. 

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That sounds good, thanks. By the way, I have a Minimig in my parents house (sadly have not used it around two years because of time-problems, but I will change this again soon) and I completely forgot, that the Minimig can be set to Turbo Mode (about 48MHz) in the Minimig-menu. I must try this out, in such of your ported games, that are a bit to slow on Amiga500 machines (like for example "Track & Field"), because I can imagine, that the slowdowns will then be gone, when they run in this Turbo Mode.

And this mode also doesn't mean, that everything runs to fast then (that happens only in a handful of games, mostly vector-based ones), the vast majority of gamesjust hold their normal game-speeds, when the Minimig runs in Turbo Mode, just things like slowdowns in some games (like for example in the Amiga game "R-Type 2", when alot enemies are on the screen at the same time) are completely gone then and such games hold their normal fullspeed to 100% then, in such moments. This thing could especially be very interesting for your ported games, such as Galaga500, Phoenix500, Pooyan etc. I must try this out.