ben check les repositories. Je pense qu'il y a de bons candidats: Mrs Pacman (pas un transcode), Amidar (pas un transcode), lock'n'chase, burger time, pooyan, galaxian, galaga, phoenix, donkey kong, bagman/superbagman, karate champ, pengo (tous des transcodes, avec une très bonne séparation entre code du jeu et update des sprites et hardware layer en général. D'ailleurs Galaxian a été porté sur Neo Geo avec ce code. Si tu as des questions, fais des issues sur le github correspondant.
jotd666
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salut, ça te dirait de porter des jeux sur ST sachant que le code 68000 transcodé du vrai code d'arcade existe et permet de faire tourner les versions amiga ? https://github.com/jotd666
I just tried it on my real amiga wow that's super impressive, coming from someone who knows the original very well! the only thing that is missing is the ability to shoot while tapping the joystick for faster shoot rate. Incredible for a game that doesn't even use the arcade code. Bloody well done!!!
There's random involved that's for sure. The source of the project is here https://github.com/jotd666/phoenix
https://strategywiki.org/wiki/Hyper_Sports:
The Commodore 64 version is the only home conversion that is accurate to the arcade version. The other home conversions done by Konami and released in Japan differ from the arcade release to various degrees. The MSX conversions are released across three volumes, the first of which only includes the long horse from the arcade game. The other events are High Dive, Horizontal Bar, and Trampoline
So yes, totally!
better late than ever. The source of the game is on github: https://github.com/jotd666/scramble500


























