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that's very useful already! Maybe I'll ask to upload a savestate just before the fruit berzerk happens. Otherwise it's interesting enough because some real amiga setup could match this config and fail.
ah this damn berzerk fruit bug! can you tell me which configuration are you using for the emulation? (cpu, memory...). Great if it works on A500. There is another bug that I have to fix anyway. thanks for the video
tearing with both mrs and mr pacman at the top? I fixed that in the meantime
about your requests:
1) Ability to skip cut scenes using the pause button. => just press ESC
2) it would just be a matter of 10000/15000 points for extra life, starting
3) could be done, but configurable keys is too annoying to code
I'm sorry to hear that you have issues. I have tested it a lot with various configs and no issues. I suggest to reach out at EAB at post screenshots of the corruptions for instance. And maybe a video for the speed?
The fruit should be 2x slower than pacman. And after a while the game IS fast.
What to do next? I don't know. Perfect arcade ports are difficult. I'd go for Amidar or Phoenix, or Time Pilot.
This is PAL only because it requires all the height. Remember this is originally a portrait game.
2 player mode could be done but that adds some extra complexity (start 1 or 2 player mode, reworking scores/levels). There are really a few / none amiga games (including arcade ports) that support this alternative 2 player mode.
great remake, super-accurate, and very original too.
Small note: did you notice that ghosts tend to reveal where they're going long before they turn in the original game by looking in the next direction one or 2 tiles before ? your remake doesn't retain that feature.