I think AGS is buggy. It uses some async IO that fails randomly. Worked on my real console and also on emulator.
jotd666
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The game completely blocks the OS while playing. Immediate saving is something I need to explore. Or you can also run the game using whdload if you have a hard drive. whdload will save the game on exit or immediately.
About the lever order, I'm also aware of that. I don't think it ever worked properly. Still more reversing to do to make it right. And the floppy drive, I'll check that too.
yeah, good graphics, but I never could get the hang of it. It has a energy bar so it's not one hit death (or 2 hit death like Ghosts'n'Goblins) but the game doesn't seem fair. I had a friend who excelled as such games. He completed Xain in the arcades as well as ... Jail Break. Note: he also loved Brat on amiga. Go figure.
great to see an expert player able to complete the game. Better even, the amiga version!
You may have noticed the bug at level 6 when the unicorns just go away. Hard to fix, probably very vicious. Apart from that best experienced in NTSC.
About Ghouls'n'Ghosts I'm sorry to say that it's not planned. 1) Not my cup of tea and 2) super hard to convert properly compared to that one. The amount of stages & huge bosses are just insane.
switching "up" and "second button" is super simple, but that won't help people with 1-button joystick I'm afraid.
finally it wasn't too difficult so next release will support the same controls as the original amiga Elite GnG with 1 button joystick.
Ghouls'n'ghosts has been requested many times already. It is an even bigger challenge (which partially explains the bad port), plus I'm not too fond of that one, so I'll focus on games I want to see.






























