yeah, good graphics, but I never could get the hang of it. It has a energy bar so it's not one hit death (or 2 hit death like Ghosts'n'Goblins) but the game doesn't seem fair. I had a friend who excelled as such games. He completed Xain in the arcades as well as ... Jail Break. Note: he also loved Brat on amiga. Go figure.
jotd666
Creator of
Recent community posts
great to see an expert player able to complete the game. Better even, the amiga version!
You may have noticed the bug at level 6 when the unicorns just go away. Hard to fix, probably very vicious. Apart from that best experienced in NTSC.
About Ghouls'n'Ghosts I'm sorry to say that it's not planned. 1) Not my cup of tea and 2) super hard to convert properly compared to that one. The amount of stages & huge bosses are just insane.
switching "up" and "second button" is super simple, but that won't help people with 1-button joystick I'm afraid.
Ghouls'n'ghosts has been requested many times already. It is an even bigger challenge (which partially explains the bad port), plus I'm not too fond of that one, so I'll focus on games I want to see.
Hi,
Any 68020, with - added - fast memory can run most of my ports. Gyruss, for instance, struggles slightly on A1200/020 no fast, so on A600/020 with fastmem it will run very well. Same goes for all ECS games (except maybe US Champ vball because you need 2MB chip to run it). I'm interested in the results but 68020+fastmem is the killer machine for whdload/games.
ben check les repositories. Je pense qu'il y a de bons candidats: Mrs Pacman (pas un transcode), Amidar (pas un transcode), lock'n'chase, burger time, pooyan, galaxian, galaga, phoenix, donkey kong, bagman/superbagman, karate champ, pengo (tous des transcodes, avec une très bonne séparation entre code du jeu et update des sprites et hardware layer en général. D'ailleurs Galaxian a été porté sur Neo Geo avec ce code. Si tu as des questions, fais des issues sur le github correspondant.
salut, ça te dirait de porter des jeux sur ST sachant que le code 68000 transcodé du vrai code d'arcade existe et permet de faire tourner les versions amiga ? https://github.com/jotd666
I just tried it on my real amiga wow that's super impressive, coming from someone who knows the original very well! the only thing that is missing is the ability to shoot while tapping the joystick for faster shoot rate. Incredible for a game that doesn't even use the arcade code. Bloody well done!!!
There's random involved that's for sure. The source of the project is here https://github.com/jotd666/phoenix



























