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jotd666

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A member registered Feb 18, 2021 · View creator page →

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Improving the animation would require full reimplementation, which isn't going to happen, but there's a AGA version (32 colors) with stunning graphics from Toni Galvez.

I don't have a C64 but your adaptation looks very close to the arcade, with a new level layout and scrolling. Very well done

There's a memory issue that I have fixed but not published. I have to fix a few bugs before releasing a new version

I still need MAME on Windows to debug the games, but I don't use it to play anymore. Thanks!

I'd rather have it downloadable here so people can donate (or not)

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On which system/chipeset are you running the ADF? BTW if you can run with whdload I suggest that to stick to it as it has many splash screen options.

that's what happens when you're redoing a game from scratch and not by transcode! Sorry for this.

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can you try the new version? There was a big bug for ECS machines

great to hear! (also I had no clue of what the problem was :))

thanks for the LED issue, it's been fixed now.

there are command line options to set it in the ADF. You'll have to edit startup sequence

the voices? what voices?

The difficulty matches the arcade. There's an hidden trainer just type "JOTD" the screen will flash then function keys give various cheats (level skip, invulnerability...)

Thanks for your comment. The game can't work with NTSC, too many lines to display... I fixed the ladder issue, as a bonus pie factory level should be slightly faster.

you can follow me, you'll get notifications (I think)

strange. I have to create another version anyway.

The japanese level order is only available from whdload ATM. I have to add a CLI option. Which requires ADF to be altered...

The ladder "cheat" is indeed an interesting add to the 4-level version as it's not a cheat, it's an original modification for "Crazy Kong" to make game easier. Now, I very well remember that when you were just under the barrel, you were 100% safe.

Japanese level order is available since yesterday. I don't know about any japanese level cheat. The source of the game is available, can you post a PR on github instead than raw absolute address disassembly? Can you explain what it is?

Not sure if this is possible easily. Why not though.

that's the kind of feature that could be mixed in the game without too much hassle.

you can report bugs. A new version will be released with some bugfixes

fixed a somehow original game bug that only triggered on slow machine. I tested it on slow machines where it used to crash and now it runs great

The technology involved doesn't allow anything non-AGA, so no A500 sorry

package updated to provide either .adf or .lha archive for HDD drives

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You're talking about Bagman not Super Bagman, where "Z" works all right.

I can confirm both bugs in "Bagman", where the "Z" highscore entry was an original bug, now fixed in the amiga version.

thanks. The video is short enough & nice.

thanks a lot!

Jungle Hunt... Good one.

yes, just added it. Found a possible bug where you have to reboot first else game freezes (same as Galaxian). Will fix later. Enjoy

will be done when version is more mature

thanks for reviewing it! The game isn't that hard but you need to get used to it. This doesn't play like pacman at all.

this is the hard part. But yes, come to think of it, it should be possible

fixed in the new release

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thanks, seems that you're right. There was a bug in the transcode, and the difficulty never increases when completing a level. I'm planning a new release in a few days. Thanks again for the feedback, much appreciated!

thanks for the video. The .zip file has been fixed now

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long press is going to be impossible/unplayable. But I wish I had added support for extra key before the game is completed. We'll see.

Edit: now space can drop bombs, and so can control or shift IIRC

it's the "super" text that's missing, but apart from that it works. It's just that the games are so similar that it's hard to tell the difference

excellent video! you notice that this version still is 50Hz, but the next update will be 50Hz with 60Hz speed to match arcade speed. It was already super hard without that, I know.

as you see there's very little to none difference until area 8 (besides the title!)

ATM it's manual but yes. Just edit startup sequence and use "SUPER" argument.

yes, specially for big boss, also because it saves 5 unique colors for those sprites.

Oh not sure it's going to happen. The colors would look like crap, it would require 1MB with crap sound to save memory. Well, maybe, but it could be disappointing.