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jotd666

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A member registered Feb 18, 2021 · View creator page →

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I think AGS is buggy. It uses some async IO that fails randomly. Worked on my real console and also on emulator.

I don't know what you mean? just ran the menu and the image appeared.

and after numerous requests 1 button joystick controls is integrated in the new build. Newsflash: I hate it :)

finally it wasn't too difficult so next release will support it

Probably because amiga is a 16 bit system and the interest in old arcade games wasn't too strong at the time. People prefered playing crappy Tiertex ports I suppose. BTW new version is out, possibly slightly faster.

latest beta 2. I didn't check earlier versions

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there's no icon with whdload on that game (that's missing). You'll have to just enter no arguments (standard run without whdload) or use a CLI and type "whdload pooyan.slave"

BTW I missed the docking, and the next level started immediately when I was respawning. I think that it's not really expected right?

I didn't think that it was AMOS. It doesn't matter. On amiga, not everything needs to be 100% asm optimized. On this kind of game, if you can leverage the blitter in parallel of the cpu you get a lot more power, no matter the language, C, asm, AMOS, Blitz, whatever.

are you running from floppy disk, HD or whdload package?

not a transcode but pretty good, and the fact that it runs on A500 1MB at 25 fps is great. People tend to underestimate early 1980 hardware but they were already beating every single computer in terms of performance.

that's wierd all right! Maybe some component is heating up. I didn't have issues with Outrun on my 060. For me the freezing factor is leaving the CF card in the pcmcia drives. Freezes whdload games randomly.

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you probably need more memory. Are you booting from floppy? do you have RAM expansion? I suggest you try my Pacman version see if it runs.

this is now on the CD32 disc alongside Ghosts'N'Goblins & JailBreak

the adf contains AGA & OCS versions, same as Elevator Action.

it is supposed to have a boot program which selects the best version according to chipset. What happens on your A500? Check the contents of the disk, there are 2 executables aga & ocs.

ECS version is out. Disappointing performance on A500+, but will run fine on high end ECS machines, including a 1:1 visually perfect port if you have 2MB chip and a fast cpu.

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The game completely blocks the OS while playing. Immediate saving is something I need to explore. Or you can also run the game using whdload if you have a hard drive. whdload will save the game on exit or immediately.

About the lever order, I'm also aware of that. I don't think it ever worked properly. Still more reversing to do to make it right. And the floppy drive, I'll check that too. 

Maybe you have to configure the controllers as "CD32 joypad" or "gamepad". WinUAE behaves differently on gamepad: third button is active. On CD32 joypad setting, all buttons are active (I suppose that you have a punch button issue only)

It's not clear what works or not on which emuator, on real hardware.... Note that switching to CD32 while in game won't work. Controllers are detected at start and when starting a new game.

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it's been worked on as we speak :) will boast 32 colors too. I hope it will run properly but probably too big for A500. Maybe I'll see to a 16 color version

if AGA is supported I don't see why not. But I don't have this hardware.

yes, I have fixed it now

thanks for the bug report. A new version is on its way and fixed most of bugs including this one.

this bug has been since fixed.

there are strategies with that game. Personally I find it super hard from level 6. But I didn't train that much either.

yes, it will. thanks for your nice comments.

I'm pretty sure A500 mini can run lha whdload archives. I don't have one, but I'm sure it's possible and someone did it.

the game is big and needs fastmem, so ADF is clearly a waste of time, sorry.

yeah, good graphics, but I never could get the hang of it. It has a energy bar so it's not one hit death (or 2 hit death like Ghosts'n'Goblins) but the game doesn't seem fair. I had a friend who excelled as such games. He completed Xain in the arcades as well as ... Jail Break. Note: he also loved Brat on amiga. Go figure.

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and Amiga version of Xain aka Soldier Of Light sucked shit! another disappointment.

great to see an expert player able to complete the game. Better even, the amiga version!

You may have noticed the bug at level 6 when the unicorns just go away. Hard to fix, probably very vicious. Apart from that best experienced in NTSC.


About Ghouls'n'Ghosts I'm sorry to say that it's not planned. 1) Not my cup of tea and 2) super hard to convert properly compared to that one. The amount of stages & huge bosses are just insane.

I'll see what I can do.

Xain'N'Sleena was the absolute nightmare for me. I suck so much at that game despite numerous attempts to complete it. But it's a nice idea.

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switching "up" and "second button" is super simple, but that won't help people with 1-button joystick I'm afraid.

finally it wasn't too difficult so next release will support the same controls as the original amiga Elite GnG with 1 button joystick.

Ghouls'n'ghosts has been requested many times already. It is an even bigger challenge (which partially explains the bad port), plus I'm not too fond of that one, so I'll focus on games I want to see.

good! I'd like to hear about it.

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Because of the ladders, it would need some extra logic to replicate what Elite originally did for amiga Ghosts'N'Goblins. Personally I found the controls super frustrating with 1 button.

it's the original control method. What's wierd is "up for jump" for most amiga platformers

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I saw that. Thanks a lot!

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I've configured stripe, it should work in a few days using credit card

about the payment, I don't have a say on how itch.io handles things.No worries, enjoy the game.