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jotd666

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A member registered Feb 18, 2021 · View creator page →

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it was done for a while but didn't take the time to update the adf version. Only CD32 classics had a better version

it's completely random. On the arcade version you can have the shield on level 5 or even on level 4 but it's not guaranteed either. Sometimes the bonus can be lost, or worse the game can give you ... the stupid axe. The dragon can be defeated by anything. The shield is required for the 2 satans on level 6, and for the final boss of course. Disclaimer: I never could get past the 2 satans with the shield without cheating.

thanks. TBH I never played it until last month. In easy mode I can reach level 4 quite easily now and I could beat it twice.

CD32 version offers a startup menu where you can adjust some settings. Else it's in whdload splash screen

damn I should have checked this earlier. I can reproduce the issue, thanks!

CUSTOM1 needs to be set for that (or in whdload splash screen). Else keys will be inactive. Set CUSTOM1=16 to enable the keys (F1, F2, F3)

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yes, but I cannot reproduce it. Is it on winuae? which setup? which winuae version? works fine with winuae 6.0.2, and on real machine

oh and level 6 bug has finally been fixed!

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You need to set CUSTOM1=16 to enable cheat keys (or tick "cheat keys" on whdload menu). At some point I will create a in-game menu to general demand :)

thanks! Double Dragon 2 seems way more challenging. More sprites, faster action. Possible if I can speed the first opus to some point.

ah that's expected, I will fix this.

this is a tough game all right! needs a lot of training. And yes I will continue converting. Not planning to stop yet.

stereo in a bad way. Amiga has 4 mono channels, and most games don't use stereo effects, it would waste too many channels.

well, the game uses sfx only on one or 2 channels, and there are priorities so everything can more or less be ok on 4 channels. So sometimes there are compromises.

thanks I'm adding this to the distribution

it has nothing to do with the archive. But the .info file points to Rocnrope.slave it should be changed to either _aga.slave or _ocs.slave

I think AGS is buggy. It uses some async IO that fails randomly. Worked on my real console and also on emulator.

I don't know what you mean? just ran the menu and the image appeared.

and after numerous requests 1 button joystick controls is integrated in the new build. Newsflash: I hate it :)

finally it wasn't too difficult so next release will support it

Probably because amiga is a 16 bit system and the interest in old arcade games wasn't too strong at the time. People prefered playing crappy Tiertex ports I suppose. BTW new version is out, possibly slightly faster.

latest beta 2. I didn't check earlier versions

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there's no icon with whdload on that game (that's missing). You'll have to just enter no arguments (standard run without whdload) or use a CLI and type "whdload pooyan.slave"

BTW I missed the docking, and the next level started immediately when I was respawning. I think that it's not really expected right?

I didn't think that it was AMOS. It doesn't matter. On amiga, not everything needs to be 100% asm optimized. On this kind of game, if you can leverage the blitter in parallel of the cpu you get a lot more power, no matter the language, C, asm, AMOS, Blitz, whatever.

are you running from floppy disk, HD or whdload package?

not a transcode but pretty good, and the fact that it runs on A500 1MB at 25 fps is great. People tend to underestimate early 1980 hardware but they were already beating every single computer in terms of performance.

that's wierd all right! Maybe some component is heating up. I didn't have issues with Outrun on my 060. For me the freezing factor is leaving the CF card in the pcmcia drives. Freezes whdload games randomly.

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you probably need more memory. Are you booting from floppy? do you have RAM expansion? I suggest you try my Pacman version see if it runs.

this is now on the CD32 disc alongside Ghosts'N'Goblins & JailBreak

the adf contains AGA & OCS versions, same as Elevator Action.

it is supposed to have a boot program which selects the best version according to chipset. What happens on your A500? Check the contents of the disk, there are 2 executables aga & ocs.

ECS version is out. Disappointing performance on A500+, but will run fine on high end ECS machines, including a 1:1 visually perfect port if you have 2MB chip and a fast cpu.

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The game completely blocks the OS while playing. Immediate saving is something I need to explore. Or you can also run the game using whdload if you have a hard drive. whdload will save the game on exit or immediately.

About the lever order, I'm also aware of that. I don't think it ever worked properly. Still more reversing to do to make it right. And the floppy drive, I'll check that too. 

Maybe you have to configure the controllers as "CD32 joypad" or "gamepad". WinUAE behaves differently on gamepad: third button is active. On CD32 joypad setting, all buttons are active (I suppose that you have a punch button issue only)

It's not clear what works or not on which emuator, on real hardware.... Note that switching to CD32 while in game won't work. Controllers are detected at start and when starting a new game.

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it's been worked on as we speak :) will boast 32 colors too. I hope it will run properly but probably too big for A500. Maybe I'll see to a 16 color version

if AGA is supported I don't see why not. But I don't have this hardware.

yes, I have fixed it now

thanks for the bug report. A new version is on its way and fixed most of bugs including this one.