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(+2)

Hi!

I like the visual and design of the level, it obviously took a lot of time.

I'm not sure if this is a problem with the project, but the start button is not always pressed, and once I even got stuck, but the game was able to start.

It's like I'm really missing a map or pointers, because I looked at the map, but I didn't find the right characters, but I found a bridge that you can't walk on ;) 

And there are problems with the camera, due to the fact that it moves in a special way, the character is blurred, I do not know how to fix it in Godot, but I know for sure that there is a solution to this.

(+1)

Thank you for the feedback. Actually you taking the time to play and write this out means a lot to me and the others who worked on it.

The start button issue is definitely a bug on our end… the hitbox ended up being smaller than intended (likely from a late merge before submission). I’ll be fixing that so it feels more consistent.

You’re also completely right about the lack of guidance. We originally planned to include better map pointers and direction, but ran out of time during the jam. That’s something I’d like to improve and make more clear for the user.

As for the camera/blur, that’s another known issue we’re looking into. I 100% agree it is kinda rough. Even the text could be bigger

This project ended up being a bit larger in scope than expected, so a lot of the time went into the art and level design, with less time left for polish and implementation. I’m currently doing some cleanup work on the demo to better reflect what we were aiming for.

I Really appreciate the feedback!! I will let you know when an updated version is out.