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(+2)

Made a video


(+1)

Thanks! You may not know it, but this is really good feedback.
The timer stops when a spell absorbs the last enemy, so that you don't feel cheated if time runs out after you defeated all enemies.
I didn't even know that enemies killed you if they landed on top of you! I'm going to call that bug a feature. 
You also made me realize some animations were broken by the last build. I'm uploading a small fix now.

Hope you liked it!

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Happy our video could help, so the timer wasn't just really slow or something it was to keep the player from losing in a cheap way, thought the enemies landing on the player was just to add more difficulty to the game, and yeah we enjoyed it.