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This looks really nice, especially how you’ve structured the modular parts with the animations

I was curious, when creating variations (like different outfits or gear), do you usually end up editing each frame manually or do you have a workflow for reusing the animations?

Thanks for the kind words! I usually draw every single frame by hand for each modular object or body part. There are some few instances where frames are just recolored or slightly altered versions of other animations, but that’s the exception. Fortunately some things like the hair or face they don’t change much between frames, so they only need to be moved slightly to adjust to the position in the character sprite. I also try to use existing animations as templates to determine where everything needs to go. But the main goal is for the final characters to look natural and for all the parts to work together. It’s a lot of work and takes a long time, but I wouldn’t want to cut corners

That makes a lot of sense, and I can really respect that and how you priorite how everything looks and feels in the final result

It’s interesting what you mentioned about some elements not changing much between frames, that’s kind of the area I’ve been thinking about more

Appreciate you sharing your process, it’s really helpful to understand how you approach it