Chill game, I like the characters a lot!
I really like the concept of brewing at percentages but it was hard to remember what any of the ingredients were or what the symbols meant. I think clearer iconography probably would have helped, e.g. instead of all the fruits being grapes a lemon for sour or a bitter melon for bitter, or maybe labels on the boxes. (skill issue tho tbh I should have read closer)
I also had a hard time telling what I was doing wrong, the customers weren't happy some of the time but I'm not really sure why. Maybe if I had some clearer indication at the end of what I had brewed in terms of percentages?
I think overall the presentation is very polished looking though, good job!