Super cool concept for a platform/puzzle game! I loved the timeline mechanic and the different mutations, got stuck after the third flying mutation level cause I couldn't figure out how to flip the turtle to the left, but I had a great time anyways! Fantastic job!
thatsoheeron
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Aw no! I'm sorry the enemy stole that from you, that sneaky so-and-so! I will say I'm a person that looooves rng so this was a bit of an experiment with totally randomized enemy AI. I've had a couple of runs where I'll go like 60 rounds (one time 90 rounds) and then the enemy grabs it from under me, which I'm trying to figure out how to balance it better. Thank you for playing and giving your feedback!
Really cool horror concept with the house being the "enemy" so to speak, too many games in this genre just kinda throw a guy in there as a jumpscare. You did really well with the atmosphere and I'd play more games like this one with the same graphics (I'm a sucker for low-poly horror it's one of my fave genres). Well done!
Thank you so much for playing! Even if you have the turtles the same color if you collide into enough stuff you can generate a mutation to get yourself out of the entire board being the same thing! That's my way of making the mutation inherent to the win condition of the game instead of just a random pick up. I'm glad you had fun and thanks again for spending time on my lil game!
I looooove fishtank games like these, it takes me back to an old one on Windows where you could have it as a screensaver, also reminds me of Tiny Aquarium which I've put too many hours into lol! The cat jumpscared me but I loved it, definitely could be a clicker/idler if you wanted to continue working on it! Great work all around!
This game is GORGEOUS! Especially from a solo dev and esp in the time limit of the jam! I do agree with others about the jumping mechanic and it would be cool if the levels were stitched together for sure. You really got the aesthetic down and I really appreciate how smooth and easy to read the UI was!
Here's my game! My name in the discord is @thatsoheeron! I'm in the chat as @squinton27/APWSTR Gaming sorry for the promo comment earlier I didn't see this post at first!
I actually pogged when the player turned into a rat! I agree a bit about the dialogue and I do think the collision hitboxes could be a bit smaller for easier walking but I loved the little graveyard level it was very atmospheric, and I do love that Kenney asset pack as well. Walking controls felt very comfortable and helped me settle into the world super well! Great job!
Thank you for playing and leaving your feedback! It's actually on a set timer so you don't have to wait and watch the turtles crawl to a stop every round and get a feel for the powerup/force as you play, as I thought that would be too boring, but I totally understand the abrupt feeling as well, I can definitely try and play around with the timing to see if I can get it to feel more fluid.
Thank you for playing and giving your feedback! That's a super interesting idea, maybe the little mutaitons could up the force of the turtles? That would be interest and I might play around with it after the voting period ends. Also I don't remember if I mentioned it in the tutorial and if I did, it likely wasn't explained super well, but when there's no mutations on the board the goal is to cause as many collisions as possible to ensure you're generating a mutation on the next round. So go full power and bounce off of the walls/your enemy. Though I think I may work on there being more feedback to the player when that happens so it's more clear. Thank you again for playing though you've given me a lot of new cool ideas to work on!
Thanks for playing and giving your feedback! I think I took advantage of the right-angle bouncing a bit too much when I was debugging the game as it does make it a whole lot easier to control where you end up lol. I definitely think taking the angle into account would make it a more sophisticated game and am interested in implementing it once I get back to working on the game after voting ends!
This is a super cool concept and I love the minimalist aesthetic, it makes the UI super clean, it's a bit confusing at first but I feel if it's broken up by levels or had a tiny walkthrough tutorial it would help players understand what to do, though I understand it's explaining a tough concept. Love the original take on the theme though!
The Combat system is super interesting and I really liked thinking of how to set up my build. The combat itself was a little slow but I think thats very easily fixable. Plus the accessibility was amazing loved the different inputs. Also seeing your super neat scene transition in the discord inspired me to work on mine in my game!
I absolutely love the aesthetic, music and writing in this game! The gameplay reminds me of Horsey Game a ton, and it seems like it could be super addicting if yall decide to work on it more with more difficult races/tournaments, or the ability to gamble on a race. Either way I had a great time and this is a great submission!
Really liked the strategy aspect to this one! I also enjoyed the artstyle and simple animation. It would be cool if you could pause and think about where to put stuff, I understand that's a lot for the time constraint though. I would play more once the farm bug is fixed for sure! Overall great job :)

