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Thank you for playing and giving your feedback! That's a super interesting idea, maybe the little mutaitons could up the force of the turtles? That would be interest and I might play around with it after the voting period ends. Also I don't remember if I mentioned it in the tutorial and if I did, it likely wasn't explained super well, but when there's no mutations on the board the goal is to cause as many collisions as possible to ensure you're generating a mutation on the next round. So go full power and bounce off of the walls/your enemy. Though I think I may work on there being more feedback to the player when that happens so it's more clear. Thank you again for playing though you've given me a lot of new cool ideas to work on!