Fun game, very nice point and click mechanics with minigames and story. I liked the different aspects of the game (puzzle, sidescroller and stealth). I had criticism with the very small hitboxes in the first area of the game, it felt like they were too small. Also the enemies in the both the sidescroller and stealth area were too unforgiving. I think it would be an idea to include a difficulty setting so even unexperienced players can continue with the story (for instance with eaiser modes, you could set the goals for each level lower, having sightlines and preemptive ranges to see where the enemies will show up and if they will see you, and have a reaction timer so they dont automatically kill you). The art style and animations are very nice, and I like how it changes depending on how far from the camera you are. I think the trees should low visibility when you are near/under them so you can see the fruit on the ground. The text prompts were quite funny. I didn't get any further than the orchard level unfortunately.
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Thanks for the feedback! Yeah, the drone section is a bit mean — it was the last thing I worked on, and I probably should’ve spent a bit more time tuning their reaction times, aggression, and so on. I really like your idea about variable difficulty; I’ll keep it in mind for future projects.
Too bad — you were just one step away from the ending! I hope you’ll feel like giving it another try to see how it wraps up. After the jam I’ll publish an updated version with bug fixes and some improvements based on players’ suggestions.
Thanks for playing!