Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+3)(-1)

The new interface looks better than the old one. The old one had a lot of bugs, like spirits text blocking parts of the display, or text that didn't fit within its designated area, so you had to check the logs to read the whole thing. The only thing that bothers me about the new interface is that sometimes the text at the bottom is very small, while the text in the middle of the screen is normal. My monitor is quite far away, so this is a problem for me. When I try to override the text settings (Shift+A), the text becomes too large and doesn’t fit in its box.

I’m actually glad we have to start over with the whole story. The last updates were so delayed that I forgot some things, especially from the first chapters. This will be a good recap. I hope the updates will pick up speed now and we’ll quickly reach the point where the game left off. If I had one more suggestion, it would be to normalize the audio tracks (set the volume to the same level for all tracks). Currently, there are very significant differences in this regard. Best regards.

(+1)(-2)

its alr different than the old 1 tho idk how that recap is gonna go i may just forget about this game im alr not feeling great about this rework

(+1)

Thank you for the kind words and for giving the rework a fair shake! :)

I’ll take a look at the bottom text - it should be the same size as the middle text, but the UI went through so many iterations in testing that it’s possible something went wrong!

The audio balancing I agree with, and it should be all normalised for the next update. It’s on my list, but other things kept taking priority ^_^;