Ha! Let me know if you do try it. Re ai: Claude helped design one of the levels. I tried Claude Code on the code itself to see if it could optimize further than what I wrote for the main raycaster but in general its ideas were dead ends. A few people are saying first level is too hard .. I think while writing it / testing it I got too good so I didn't pick up on that...
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i get that part , after playtesting your own level the 100th time you think "shouldnt this be a bit harder" :p ... claude as a level designer huh ... i think im gonna move to mars or something, i must be too old. Its looking really good, the first raycast-like (and thats actual petscii, right ?) that works as far as i know on the system.
Looking forward to see more of your endeavours
makes you wish you had a place at bullfrog in the 80-90s huh sometimes :p , maybe the demoscene has reached its end or hit a wall but it seems the gamescene on the c64 has never been so alive and the "original c64 first" titles are piling up in the last 5 years, think i was 9 or sth when that box came here and today i'm like 149 and a half and its still kicking (i actually have 2 from before the great collapse)
hope you dont burn out and keep doing what you like and bring us more awesome stuff !!!