Cool - thanks for playing!
jimbo
Creator of
Recent community posts
All the keys are in the level, and in some cases behind hidden walls. In level 1 for the brownish / orangeish key you should have found it when you very close to the green key.
On the white doors that you can't open - those are either white marker walls (ie NOT doors) or maybe walls that you have already pushed open. As long as you are facing a door and hear it and you hit fire it will always open.
And thanks - it has been a lot of fun getting it going.
It is in the documentation above. Under “Enemy” - Std means Stand (the enemy just stands there), Rgt and Dwn means the enemy will either march right and left, or down and up (between walls), and Sk means the enemy will seek out the player right away. Init means the level initializes with the enemy right away, whereas Spawn means the enemy will spawn only when the player walks over a Trigger. And Shift-X means X can be any key - if you are in the middle of nowhere, Shift-S will immediately bring you to the Start (if there is one) and Shift-E will immediately bring you to each enemy in succession. I will try to improve the documentation.
Yes the enemies hear if you fire a bullet near them and come looking for you. eg near the beginning that second robot heard the gunfire and opens the door coming after me (I knew he was coming from there so waited.) Instead if you get closer to one and knife it instead it doesnt alert anyone nearby.
I am kinda done so wont add a hazard like you said, but if you watched the video there are things like rooms you can enter but cant exit until you find a key. And enemies that wait in cubbyholes until you walk by. Etc


























