Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jimbo

61
Posts
263
Followers
2
Following
A member registered Apr 27, 2014 · View creator page →

Creator of

Recent community posts

It is in the documentation above. Under “Enemy” - Std means Stand (the enemy just stands there), Rgt and Dwn means the enemy will either march right and left, or down and up (between walls), and Sk means the enemy will seek out the player right away. Init means the level initializes with the enemy right away, whereas Spawn means the enemy will spawn only when the player walks over a Trigger. And Shift-X means X can be any key - if you are in the middle of nowhere, Shift-S will immediately bring you to the Start (if there is one) and Shift-E will immediately bring you to each enemy in succession. I will try to improve the documentation. 

(1 edit)

Yes. Campaigns consist of different levels chained one after another. p.s. added mouse controls too just for you!

Thanks. I have spent the last 5 years making new games for the PET.

It has sound. I just didnt know how to record it. All my later games have the sound recorded. 

Oh great .. thanks for including it with those amazing games!

Mouse control just isn't going to happen. I made a map editor for myself - it is a google spreadsheets. So I might clean that up sometime and simply put it out there. Probably depends on whether people actually play this.

Yes the enemies hear if you fire a bullet near them and come looking for you. eg near the beginning that second robot heard the gunfire and opens the door coming after me (I knew he was coming from there so waited.) Instead if you get closer to one and knife it instead it doesnt alert anyone nearby. 

I am kinda done so wont add a hazard like you said, but if you watched the video there are things like rooms you can enter but cant exit until you find a key. And enemies that wait in cubbyholes until you walk by. Etc

Weird. What computer are you using? Does it have 32K?

Thanks for your interest .. will give it some thought. Right now it is keyboard only .. but have the 'hooks' for one-button joystick (augmented by keyboard for things like strafing and running...)

Hi. Sorry you feel my game is crap. I like it. 

Right now it is keyboard. If I use the C64 simple joystick it makes it difficult because you need to strafe left/right, versus turn left/right...

It's not so obvious. Eg if baddie is half behind a door then masking may become too taxing on the CPU. I am trying both characters and sprites...

Game not finished yet ... need to add the bad guys...

Tx!

Thanks for the coverage!

The port to C64 doesn't work with joysticks (the original game for the PET didn't have joystick control because the PET didn't have standard joysticks).  It only works coincidentally because some of the electronics on joystick 1 on C64 are connected to the keyboard...

Thanks! Good playing.

Working on it yup!

I think about that sometimes too.

Great job. You got the hang of it quickly. 

Whoa amazing @PaulKitching. It even looks like you dont use the “run” button either .. so you can probably do even better.

yes there is SNES support. Just press “start” on the first screen.

Well done. The extra bonus kicks in at the hard level. Good luck!

(1 edit)

Well done! It looks like you found some of the hidden passages .. but missed one in particular (where the final "prize" is).

Thanks Kornel!

Oh cool .. good playing to get to that point!

I don't really have plans for a Colour PET .. in fact have never seen on in real life..!

De nada, amigo mío

Thanks for adding it.

Thank you as always Marco.

No problem with me .. thank you for doing this

Thanks! In those earlier levels you can speed the game up more using the "bonus" space bar train launcher.

Thanks!

Really well done PETSCII Pacman game Ko-Ko ! (Played on real PET and works perfectly).

Amazing to see you playing another one of my games. Thanks for sharing!

thank you!

(1 edit)

Thanks! Very cool to see him play the X16 version.

Thanks David. That "iris effect" took quite a bit of work (as I'm sure it did for the original programmers back in the day). No multiplication, no sin or cosine .. makes for some a great puzzle to solve.

Thanks! If I recall correctly I used ESDF because I was going to have "hot keys" to trigger the selections .. but ended up using jk for cycling through that menu.