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This one played smooth as butter! As expected tbh. Looked fantastic. That curved shader and the bounce at the end of the movement. The music was also really good.

So if there’s any reason for me to complain really, then it would be that it is playing it a little safe. Which, I mean, it is fine, but I would have loved seeing some evolution on the spatial puzzles of last year, a bit of enemy variety and I guess more cool stuff.

Still a very, very well made game. About perfect in length, even if it leaves me wishing there was more.

Play-through with more thoughts:

(+1)

Thanks so much for the playthrough! All your feedback is super valid, especially regarding the ramps.

R.e. puzzles, i very intentionally challenged myself to make a less puzzle focused entry this year, since I naturally fall into a space of “building escape rooms”. While it’s clearly sharing DNA with my entry from last year, I didn’t thick of it as a sequel, and more just an aesthetic I’m comfortable with. My “style” if you will. That said there are 3 secrets you missed, all of which you could loosly call puzzles!

In terms of the accusation of “playing it safe”, i think that’s very fair. I’m trying to get the highest ranking in the jam as I can, and realistically just 1 low ranking will damage my position greatly. I know lots of people will turn a jam game off as soon as they get frustrated, so I really focused on having as low friction as I could, even if that meant making the game easier and less risky in design as it could have been