Thanks so much for the playthrough! All your feedback is super valid, especially regarding the ramps.
R.e. puzzles, i very intentionally challenged myself to make a less puzzle focused entry this year, since I naturally fall into a space of “building escape rooms”. While it’s clearly sharing DNA with my entry from last year, I didn’t thick of it as a sequel, and more just an aesthetic I’m comfortable with. My “style” if you will. That said there are 3 secrets you missed, all of which you could loosly call puzzles!
In terms of the accusation of “playing it safe”, i think that’s very fair. I’m trying to get the highest ranking in the jam as I can, and realistically just 1 low ranking will damage my position greatly. I know lots of people will turn a jam game off as soon as they get frustrated, so I really focused on having as low friction as I could, even if that meant making the game easier and less risky in design as it could have been