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I must say - I love the controls implementation. I've always rather avoided joystick controlled adventure games because of the slow and cumbersome controls. But here, the controls are genius. As described in one of the comments below - the joystick movement is reduced to the minimum. But since the scheme is new, it needs a little bit of the time to get accustomed to - but once you get it, it plays great.

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One minor improvement idea that I feel would be super handy, is to have a support for 2nd fire button to return to the previous menu quicker - especially useful for inventory menu, so there is no need to move cursor to "quit" tile to go back

Which controller were you thinking of exactly?

For example, the Cheetah Annihilator (from C64GS), which uses PotX for the second button - which is iirc the same as the second mouse button, so if you'd be implementing mouse support, you'd have right-mouse button "menu back" functionality already in place 😄

I'll keep that in mind. Another idea I have is to remove the exit slot in the inventory  and instead use the scene boundaries to exit the inventory. This would create an additional inventory slot, and you could exit the inventory from half of the available slots. Of course all of this would only be implemented in future games.

Thanks  :-) I'm very glad that it worked out for you the way we had intended.