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A member registered May 10, 2023 · View creator page →

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Great video, thanks :-)

I'm glad you enjoyed it :-) However, I don't think a password system/save option suits the game. Once you figure it out, you can finish it quickly. Then the challenge becomes collecting the right number of coins.

Thanks.  It is indeed inspired by Battle Isle, and I recommend reading the manual before playing. It's not as simple as it first appears ;-)

Congratulations on the best ending! 82 coins is a truly impressive result. And thanks for the feedback - I have a few ideas for future episodes, we'll see :-)

Thanks :-)

Very nice video, it was fun to watch, thank you :)

I'm really glad you like it. Thanks for the feedback! :-)

Thanks :-)

Thanks for the article!

Thank you for the kind feedback!

The basic inspiration actually came from a book called Riptide, which I read 20 years ago. But I also watched the documentary series for a few seasons later on :-)

Thank you! Very nice playthrough of the tutorial :-)

As always. Thank you  :-)

Thank you for the video. It was a quite bold move to attack the air defense with your gunships first ;-)

Thanks for the article. Z is an interesting suggestion. I played it for a while. I have something similar on my concept pile. We'll see :-)

Great video! Thanks for the effort and and congratulations on completing the game with the second best ending :-) 

You can extract an additional battery from the mars robot. You need a mechanic to do that. The additional battery will increase the range of your rover/drone. You have to build a pump, several greenhouses and an o2 generator. Most stuff you have to build when the wreck already crashed. You have to recover a water filter and the o2 generator in the beginning. That will reduce the amount of o2/water you have to recover until the crash. And always speed up tasks by assigning multiple crew member. 

It's all about finding the most efficient order to get things done.  A better order can make a huge difference.

The rover is needed for the late game, once you've already established a camp and a steady supply of supplies. Then the goal is to maximize your mission rating. 

The rover is necessary to transport crew members to a specific location to complete certain tasks. To find the points of interest, the drone is very useful because it is faster than the rover.  But you can use both to unveil the map.

To use the rover or drone, you need at least one person to fly or pilot it (seat 1). Some tasks require a person with specific skills at one location, but it is recommended to have a pilot to drive or fly. So in this case, it's better to send two people with the rover (pilot + specialist).

I'm really glad you like it :-) Unfortunately, there's no way to skip the intro. I thought that wouldn't be a problem, since it's quite short.

Thank you for the video :-)

Thank you for the article :-)

They are both turnbased :-)

I don't know the Amiga as development platform, so I have no idea how long it would take. But a week seems not very realistic. Porting Devolution to MS-Dos took about two months - not working fulltime on it, of course. And that was a platform already knew.

Congratulations and thanks for the video :-) I already have a concept for a second game. Maybe next year :-)

Thanks for the link. I added a strategy guide to downloads. Hope that guide will answer all your remaining questions.

Glad you like the game :-) You can not remove radiation damage, but damage is only dealt as long as the crew is exposed to radiation. Check the camp stats before and after upgrading the shelter. Never heard of the game with the wilderness  you mentioned, but sounds interesting.

Goto task menu, select craft and then alter the task details to see what you can craft.

The ship always falls. Everyone can cure injuries, but that might hurt. A mechanic is a good choice to fill the second seat when inspecting the rover. Injuries cannot be prevented.

The puzzle part is to figure out what to do. The strategy part is to optimize the order of what you do. Finishing the game is not the only challenge as you might see later. Good luck :-)

The option is always available. You need someone with the right skill and some parts from the wreck. You are told whats needed when choosing the task (craft + detail = greenhouse). You also need at least one free energy slot (recover a solar collector) to activate it.

The game is over when the commander dies.

You get stars for certain exceptionel archivments. Losing crew members is not helpful :-) What do you mean with game over? "Talk to" improves mental health. SInce you can't produce oxygen, meditation is the only way to reduce consumption to build a stock necessary for expeditions. When strange things heappens check the mental health of your crew members. When somebody is in the last two states, strange things may happen. Arresting prevents someone with very low mental health from doing stupid things. Check you supplies after picking up the backpacks. Check the crew mental health after picking up the personal items. What the corpse is good for you might find out in the end :-)

A very spooky bug :-D

A campaign editor is rather unlikely. But perhaps a sequel next year :-)

Thank you :-)

Thank you for your feedback and of course for the video!

Thank you! We really appreciate that :-)

I have. Thank you very much :-)

Nice article :-)

Thank you very much for the video :-)

Thank you :-)

Thank you very much for your feedback :-) Unfortunately there is no space left. I thought about it, but since the issue didn't arise in countless hours of testing, I filled the space with a few extra simulator missions instead. I'll keep it in mind for next time.