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A member registered May 10, 2023 · View creator page →

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First of all, thank you very much for your feedback. Perhaps we'll develop a similar game in the future. We already have a rough concept, at least :-) There is indeed a typo in the German version. All other versions and the manual are correct in this case. During final testing and fine-tuning, many values were changed multiple times, and each time the descriptive texts in all three language versions and in the manual had to be updated. However, it is only an incorrect text. The actual values are identical in all versions :-)

I'm really glad to hear that you like it so much! Thank you so much for your feedback :-)

Very nice report. Thank you :-)

Thank you. We really appreciate it :-)

Thanks for sharing :-) Another hint: If I remember right, you had no harbor in your gameplay video. For most strategies, building a harbor early makes a huge difference in earnings. You need a lot of gold as soon as relative growth (fountains, temples or gardens) becomes more effective than absolute growth (inn).

Exactly! :-) Thanks for the video!

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Thanks for your feedback! It turns out during playtesting, that using grain for both trading and consuming  is more confusing than enjoyable. So the feature was reduced to the trading aspect, which makes the game flow more smoothly.  

The decisions are fixed, so you can see how different decisions affect the game. The events where added for a little bit of randomness. But I'll keep your suggestion in mind ;-)

60.000 is the first treshold for a better ending.

Good observation. I expected someone to ask why there are four advisors in the game ;-D

Thanks for sharing the video. It's always interesting to watch others play our games. Try building more inns at the beginning to boost growth :-)

Thank you for the feedback. I really appreciate you taking the time to write such a detailed review. If we develop another game of this type, I will try to incorporate your suggestions. Regarding the controls, could you describe in more detail what bothered you or what you mean by "modern controls"? And regarding your point about the "native writer": Sure, if anyone is interested in volunteering, please get in touch. Since we don't make any money from the games, all we can offer is a line in the credits. Just contact us via the email address on our website.

There has definitely been some progress  :-)

Thank you. We appreciate your feedback :-)

Thanks :-)

Movie theaters are unlocked at 250k population. At least I heard so. Never make it beyond 120k myself ;-D

I'm glad you like it. Thank you for your feedback :-)

Nice video, thanks !

Thanks for the article :-)

Always a pleasure to work with you guys  :-)

Great video, thanks :-)

I'm glad you enjoyed it :-) However, I don't think a password system/save option suits the game. Once you figure it out, you can finish it quickly. Then the challenge becomes collecting the right number of coins.

Thanks.  It is indeed inspired by Battle Isle, and I recommend reading the manual before playing. It's not as simple as it first appears ;-)

Congratulations on the best ending! 82 coins is a truly impressive result. And thanks for the feedback - I have a few ideas for future episodes, we'll see :-)

Thanks :-)

Very nice video, it was fun to watch, thank you :)

I'm really glad you like it. Thanks for the feedback! :-)

Thanks :-)

Thanks for the article!

Thank you for the kind feedback!

The basic inspiration actually came from a book called Riptide, which I read 20 years ago. But I also watched the documentary series for a few seasons later on :-)

Thank you! Very nice playthrough of the tutorial :-)

As always. Thank you  :-)

Thank you for the video. It was a quite bold move to attack the air defense with your gunships first ;-)

Thanks for the article. Z is an interesting suggestion. I played it for a while. I have something similar on my concept pile. We'll see :-)

Great video! Thanks for the effort and and congratulations on completing the game with the second best ending :-) 

You can extract an additional battery from the mars robot. You need a mechanic to do that. The additional battery will increase the range of your rover/drone. You have to build a pump, several greenhouses and an o2 generator. Most stuff you have to build when the wreck already crashed. You have to recover a water filter and the o2 generator in the beginning. That will reduce the amount of o2/water you have to recover until the crash. And always speed up tasks by assigning multiple crew member. 

It's all about finding the most efficient order to get things done.  A better order can make a huge difference.

The rover is needed for the late game, once you've already established a camp and a steady supply of supplies. Then the goal is to maximize your mission rating. 

The rover is necessary to transport crew members to a specific location to complete certain tasks. To find the points of interest, the drone is very useful because it is faster than the rover.  But you can use both to unveil the map.

To use the rover or drone, you need at least one person to fly or pilot it (seat 1). Some tasks require a person with specific skills at one location, but it is recommended to have a pilot to drive or fly. So in this case, it's better to send two people with the rover (pilot + specialist).

I'm really glad you like it :-) Unfortunately, there's no way to skip the intro. I thought that wouldn't be a problem, since it's quite short.

Thank you for the video :-)

Thank you for the article :-)

They are both turnbased :-)

I don't know the Amiga as development platform, so I have no idea how long it would take. But a week seems not very realistic. Porting Devolution to MS-Dos took about two months - not working fulltime on it, of course. And that was a platform already knew.