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Goto task menu, select craft and then alter the task details to see what you can craft.

The ship always falls. Everyone can cure injuries, but that might hurt. A mechanic is a good choice to fill the second seat when inspecting the rover. Injuries cannot be prevented.

The puzzle part is to figure out what to do. The strategy part is to optimize the order of what you do. Finishing the game is not the only challenge as you might see later. Good luck :-)

Thanks for that. So i select tasks, scroll down to task then i get these options
Build Shelter (12 days) Craft Water Pump (8 days),  Research Geology (8 days), Assist Max (infinite days), Meditate (4 days), Seek Shelter (0 days), Activity None,  Then loops back to first entry. Am i in the wrong menu? I have just tried with 3 different parties. So im not even given an option to build it, though i did see it once in one of my plays.

Also, it appears after 50 radiation damage the characters start to take damage. Is it possible to reverse this damage?

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Aaagh, forget where i asked about the greenhouse above. I found it in detail below task... Silly me!

Very good game and am happy someone with coding skill made this natively for the C64. It reminds me a bit of 'reunion' i played back in the day as well as a recent game on the PC, forgot the name, but was basically about 12 or so characters in the Siberian wilderness scavenging to stay alive. The gameplay and layout is surprisingly very similar to this game.

Glad you like the game :-) You can not remove radiation damage, but damage is only dealt as long as the crew is exposed to radiation. Check the camp stats before and after upgrading the shelter. Never heard of the game with the wilderness  you mentioned, but sounds interesting.

I managed to finish the game with 2 stars. I can probably get one more on another play through. Can you tell me what the biology, and other skills do? I had biology maxed out but it did not appear to give me any bonus to food production? Can you have 3 greenhouses running while everything else is powered? It does not seem there will be enough power.

The game i think this is similar to is 'Help Will Come Tomorrow"

https://www.gog.com/en/game/help_will_come_tomorrow


Thanks for the link. I added a strategy guide to downloads. Hope that guide will answer all your remaining questions.

Thanks for the replies. I finally beat your game!



I think it would be possible to make a different game using this engine, based on medieval, current times, dystopia, who knows :D

I liked this game!

Congratulations and thanks for the video :-) I already have a concept for a second game. Maybe next year :-)

Great! It might be good to put in some more cutscenes during game play... :D

What would be the constraints to port this game to the Amiga 500? Could this be done in a week or this is something that takes considerable time?

I don't know the Amiga as development platform, so I have no idea how long it would take. But a week seems not very realistic. Porting Devolution to MS-Dos took about two months - not working fulltime on it, of course. And that was a platform already knew.