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Which controller were you thinking of exactly?

For example, the Cheetah Annihilator (from C64GS), which uses PotX for the second button - which is iirc the same as the second mouse button, so if you'd be implementing mouse support, you'd have right-mouse button "menu back" functionality already in place 😄

I'll keep that in mind. Another idea I have is to remove the exit slot in the inventory  and instead use the scene boundaries to exit the inventory. This would create an additional inventory slot, and you could exit the inventory from half of the available slots. Of course all of this would only be implemented in future games.