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i believe so, no need to worry about making the screipt then, its not much of a necessity though, Sven (i dont know if you know him CopperCube AI (take cover) by 5v3n) has done something similar, only problem is that the enemies have snappy rotations from one path node to another, and i think they only attack a TPS Actor he made, if they were smoother , it would be better :)

but yeah,you are right, creating the illusion too might help!

looking forward to your shooting game 😁

Oh, that's better. I check the link you gave me. I think the problem is inside 'behavior_svcAI100.js' If you open the file (you can use notepad)  go to 'Edit-Search' type '//smooth rotation' you should reach these lines: 


    MoveAI(this.AI,AIpos,waypointPos,this.MoveSpeed*Delta); //not smooth rotation

    //MoveToNPC(this.AI,waypointPos,this.MoveSpeed*Delta ,Delta/3); //smooth rotation #######################SMOOT ROTATE

 The // before MoveToNPC is to comment that line (basically deactivating it). You could try commending MoveAI (just type // before it) and uncomment MoveToNPC, i think it's only there where you have to make that change. (Only uncomment the first couple of / not the part: '//smooth rotation')


'i think they only attack a TPS Actor he made' I think you have to indicate the player character in the behaviour, in the 'PLAYER' slot. I think another problem i may be present is if the player is too small. Try to scale it to the size of coppercube's prefab character. 

Hope it may help. :-)

Oh thanks!!