You're welcome buddy, I'm releasing a new game soon, i'm in the final phase of working on it
nilefox717
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i believe so, no need to worry about making the screipt then, its not much of a necessity though, Sven (i dont know if you know him CopperCube AI (take cover) by 5v3n) has done something similar, only problem is that the enemies have snappy rotations from one path node to another, and i think they only attack a TPS Actor he made, if they were smoother , it would be better :)
but yeah,you are right, creating the illusion too might help!
looking forward to your shooting game 😁
Sure, it's a linear game like Max Payne etc, i want enemies to hear player just like you said, i want them to take cover by moving to a waypoint, so for example when player enters and shoots, some of them should take cover at a waypoint node, while others directly fire, when player decides to just run away, i want enemies to not lose the player by running into unnecessay walls, they should follow pathnodes in respect to where player went, and attack them, similar to how the characters move to certain pathnodes in your Coppersons.ccb, I would like the code if it wouldn't be a burden to you :)
technically, when the enemy soldiers see the player they move to a random waypoint in that area and start firing at player, when the player runs, they chase after him, i want to play hit animations when they are hit 2, preferably 2 random hit anims, but they shouldnt always play hit anims when hit, it should be probability, when they are hit, they don't attack, but after playing hit animation, they continue attacking, if you need other info you can ask please ? :)
ok, so if i get it right, you say i can put the app.exe in a subfolder so that only the runApp is in a folder, but if i do that, the runApp.exe opens showing just a black window
Also speaking of the binary file do you mean the runApp.exe or the actual binary for Pro and Studio version
Lastly, do the PP shaders come with ccb files demonstrating them
oh ok, one last question, provided i'm using the free version of coppercube, if i want to use your APIs by running through the launcher, is there a way to make my game the only visible exe in the folder so that players dont get confused since some can click on the launcher which comes with new APIs while others might click on the actual game exe which may not feature the custom APIs?







