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I had some issues learning the controls at first, but really interesting and well implemented mechanics. Simple but effective. Also, if you enable the mouse input as touch maybe people on PCs can also use them, making it very intuitive. Very good that you wrote the controls in the description though!

Yes, the “game” really needs a little more info. WASD (or arrows) + E (grab) + R (rotate) for others who struggle with the keyboard. And you need the fruit before you can carry stuff!

Anyway, I don’t understand your suggestion. Mouse as touch is enabled, so you can click on the controller buttons to control the character. But this is quite tedious. Further touch control is not available, even with touch screen. A touch screen would also not be retro like ;-)

Ah ok, I guess I figured out late what the controls were. When I tried to used the buttons, I assumed it was an image. And then I saw that you said in the description that they worked on touch screens.

And don't worry about the "game" label. It's very difficult to make something functional and complete in such a tight timeline. It's best you experiment a bit