Wow, art and music felt like one, they kinda completed each other in the experience. Gameplay had a very good gimmick and I can see the musical segments had a lot of care put into it. Sometimes the visual indication of the rhythm was a little bit off for some reason (I played the web version, and happened after the first song segment). The limitation didn't really feel part of the gameplay and acted just as a game restart, but I still liked the way it was implemented. Felt like a game made by a studio honestly, which is impressive for a 2 week gamejam, great job yall!