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Koneko'sDream

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A member registered Sep 24, 2023 · View creator page →

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well, actually we accidentally had submitted this game with tons of bugs (like this one where the music doesn't loop) and with a soft lock in the first level LOL, but we fixed it all right after and uploaded here: https://konekosdream.itch.io/spatialchaos (the submitting period had already ended by the time, so we had to create another page sadly). Also, we are going to update this game after the jam ends, so we'll try to balance the difficulty to be fairer and more clear on how the game works and add everything that we had planned that didn't make to the game because of the deadline (like the final boss, gamepad support, instructions screen, etc)

Well, actually we're on the same boat then, because I did the exactly same thing LOL. This was my first game using godot and I was also a Unity dev, and that was not a good idea, as I had to sacrifice sleep to learn the engine while making the game, but at least I already had a previous notion on how the engine works, so things we're a bit easier, still I couldn't finish it but i'm happy with the results and I will probably stick with Godot for some time, as I think Unity has a bit slower workflow at least for me. Also, I didn't add gamepad support because I kind of misunderstanded the rule of the limited controls, but I could've done that easily as Godot has a really intuitive input system to work with! (Actually I'm Course, but I am using the game's artist account cuz he's the one who submitted the game lmao)

Thanks for the feedback. I will probably update the game after the jam ends, because there were so many features that I had to cut from the game to submit it in time. And then I will make sure to add a gamepad support!

Thanks for the feedback! Actually, every meteor spawn at the top of the screen, but if a meteor pass by a side of the screen without being destroyed, the same meteor will respawn on the opposite side (example: if a meteor pass by the left border of the screen, he will apear again in the right side, so you can actually see them coming!). I know it's not a explained feature in the game, but it's because we hadn't time to make a tutorial screen, so sadly the game ended up being hard and confusing...

Sadly this submission was soft locked and had plenty of bugs, and the submission time had already ended, so we decided to create another page with a fixed version that solved these problems: https://konekosdream.itch.io/spatialchaos

Thanks for the feedback! well, sadly we were out of time to playtest it and make some adjusts, and the game we submitted was actually soft locked after the first level and had many problems, so we submitted a fixed version on another page with everything working as intended: https://konekosdream.itch.io/spatialchaos (and now the player can be moved with WASD) feel free to test it if you want!