Yess I would love to play a post-jam version of this one. I really think it has a lot of potential, but take your time don't worry, life is life
Koneko'sDream
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wooow thank you so much!!! Really glad you liked it! Yes, Celeste was the main inspiration for the game and one of the reason we wanted to make a 2D platformer. The cloud (not having a) tutorial is a thing that keeps coming up and we agree with it, it was supposed to have one but we were running out of time sadly. It was also supposed to have an "C-side" with a lot of other mechanics but we also couldn't finish it in time and then we had to just put one short level in the third loop. Thank you for your kind words and feedback, means a lot to us :)
Thank you very muuuuuuch!! Really appreciate the kind words, and for the first cloud: It was supposed to have a tutorial for it but we didn't had time to add in the game, sorry!
You need to jump into the cloud — inside, you can move like you're swimming (WASD/arrows). Then, while still inside, hold W (or the Up key) to exit the cloud through the top. That will give you an upward boost, which you can use to land on the top right platform (may need a spin in the air to reach it though).
Really beautiful use of the color pallete, I loved the art style! The music and sounds were on point too and made the game satisfying to collect grass and to just wander around. It could have something more to the gameplay loop, like upgrades (making the player faster, more inventory storage, etc), and I know other people already pointed this, but that's how I felt when playing lol, that would make the game more replayable and engaging for more time. Very polished experience and a great entry!! (An updated version of this one in the future would be something I would play for sure, it has a lot of potencial)
The gameplay is very fun, it reminds me a lot of PICO-8 Celeste. The dash charge also serving as a double jump charge is pretty neat and makes it a bit more unique, and I like the butterflies mechanic a lot (you having to time it adds a challenge which I adore). Could have been even better with some sounds or music though, but the use of limitation is one of the best so far, especially the tree indicating the seasons passing by. Great game, congrats!!
Thank you very much!!!! In fact, we were planning to do a appropriate tutorial for the cloud mechanic (and some other ones actually), but sadly we were running out of time and had to just let how it was initially. The camera in fact could have some more polish, we will try to solve that if we update the game someday. Appreciate the feedback!
The sounds and music were excellent, and I appreciate collecting pages to see the little story (which has a very wholesome concept btw). I loved the use of the limitation and the effects when the loop is happening, it sure is so seamless I just undertood it was a time loop after I replayed it all again XD. Could have some minigames in the actions instead of just collecting it, but I still think the simple gameplay is fine, and the lighting and art style is very charming. Congrats on the entry, I had a really good experience with it!!
I love the vibes on this one, the world really reminds me of mario 64 or even robot 64, with these castle towers and everything. The gameplay feels good and the movement is fun to execute. However, it would benefit from a tutorial just because of the spin jump, which is a bit hard to learn how to do without any indication or tutorial, it felt a bit too specific (the long jump for me was ok cuz I'm used to mario movement, but I think putting how to execute the movements in the game description would help a lot if someone couldn't undertand it). But aside from that, I had a loooot of fun with it, loved the music and lighting, and I found the skybox very charming. Great game!!!!
I mean, it was a surprise to see a game like this in a "comfy jam", and I was feeling afflicted the entire time, as the unnerving music and theme made me feel the need to just go on without losing any minigame, or else, the "thing" the sheep is running from would get me. But man, I really vibed with it, the gameplay is pretty simple, but combining with the minigames and the adrenaline you get when there's a lot of in the screen makes up for it (I love how they're made in a way which, when there's the three of them at the same time, you need to nail the timing and order, it's very challenging but I felt a king when I could do it). This game really made me a little bit nervous to die and I am pretty used to horror games, so, I think you nailed what you wanted with it! congrats!
I absolutely adore the vibe, music, art and the idea of tamagotchi-like catterpilars to take care of, and I like that you can just do something else while the game is open and they will still grow up normally, it really works like a little virtual pet. The progression is pretty cool too, I like the idea of unlocking new things to use and new species, and the sounds feel very satisfying. I loved it, congrats! (Tbm sou BR KKKKK, mas tenho q manter o inglês em dia! parabéns ao estúdio pelo jogo!!! gostei bastante, bem relaxante de se jogar!)
It is certain the most weird but unique one of the ones I played. The sounds made the sheep very satisfying to just toss around and move through another ones, and I like that they are very wiggle and that it can make them fall to the death hehe. Sadly I coudn't understand much about how the breeding system works, but I guess it has something to do with color combinations? Well, it was very fun and pretty bizarre (in a great way), congrats! (why do we win trophies when kill sheep?)
Art is veeery cute, and the music is a mix of Sonic and Kirby, I loved it! My only issue is that while the gameplay is a bit floaty and not super precise (which isn’t necessarily a problem), the level design seems to expect more precision, and because of that the game can feel a bit too difficult (But, as I said, I don't think the gameplay is bad because of that, it’s just that the combination feels a bit off). But other than that, I was really having fun with it!
Thank you for the feedback! We are sorry about this cloud issue, we didn't think of a good way to teach the gimmick, but you must jump inside the cloud and then move up (with W or the Up Key) to kinda jump off the cloud (it's like you're swimming on it and earning a impulse upward), and then try to land on the platform on the right. We are sorry for that :( we swear the game has a proper loop afterwards haha
Really impressed with this one! The world feels alive and very pretty to look at, with dancing trees and bees doing their job. The dynamic music works really well, I just wish there was more to explore and collect though (love the idea of collecting hats, it was a fun little side quest). Amazing experience!
All the levels were very fun to solve, although for some reason I finished some levels without cleaning all the snow. Took some time to figure out what the yellow pillars/lamps do, but I like the mechanic. Music was very catchy and I love the main character, funny to look at and to "listen" to. Great game, congrats!
Wow, art and music felt like one, they kinda completed each other in the experience. Gameplay had a very good gimmick and I can see the musical segments had a lot of care put into it. Sometimes the visual indication of the rhythm was a little bit off for some reason (I played the web version, and happened after the first song segment). The limitation didn't really feel part of the gameplay and acted just as a game restart, but I still liked the way it was implemented. Felt like a game made by a studio honestly, which is impressive for a 2 week gamejam, great job yall!
We're really, really sorry you got softlocked... It was a specific situation in that scene that we knew could cause problems, but we couldn't fix it in time as we discovered it with less than an hour to submit the project, so we had to submit it as it was. We were really hoping it wouldn't happen in the final build, but sadly it did... But regardless, thank you for the feedback and hope you could enjoy it despite this issue. We'll make sure to fix it if we update the game!
Really glad you enjoyed it that much, and thank you so much for the feedback!! Sadly, we couldn't fix the softlock in the dog scene in time, and we're really sorry it got in the way during your playthrough. But regardless, thank you for pointing it out, we'll make sure to fix it if we update the game someday! (We'll also think about what to do with the vines, since we agree they can be hard to distinguish from other plants at first, so thanks again!)



