Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

1. Make it possible to erase existing connections. Also add arrows so that I can better debug which one is outgoing and which one comes before the next one.

2. Let me change the dialogue ID without having to go through the .txt file. Because I cannot erase existing connections, everytime I erase a box and recreate it, it breaks the entire dialogue, since it's not going from 1 to 2 anymore. Instead, it ends up going from 1 > 22 > 5, for example

3. Make connection selection more intuitive. Sometimes I have to triple, quadruple click existing dialogue boxes because I'm not sure the connection button is toggled or not.

4. Add a copy button. It's cumbersome to have to add the speaker ID everytime I need a new dialogue box. It would be nice to be able to copy and paste existing speakers in a conversation.

5. Add an option to change the top half and the bottom half of the dialogue box color separately. Otherwise it ends up as this monochrome blob that looks ugly compared to the original blue and green.

(+1)

All of these should be addressed in the new update: https://bitqueststudio.itch.io/visual-dialog/devlog/1497908/version-117-major-qu...

Language is a bit more difficult to deal with so I'll have to give it some thought.

Thanks Bitquest!

Please consider adding localization support, it's literally the only reason why I'm avoiding using your plugin as of now.

Thanks again for all the adjustments you've made and for being as kind as doing that favor I've asked you.

Of course, happy to help!

Localization support is in the works. It will be a CSV export, with columns for languages, and switching to a particular language based on a variable string value

Thanks Bit, I really appreciate it! This would make it a true game changer! 
I work as a translator for a living, so I'd love to make more suggestions if you're open to them.

If I may, having the option to organize it in the CSV as:
String ID  (Name [DOCTOR_1]) (A)
Speaker ID (Order) (B)
Speaker ID (Name) (C)
Language (D, E, F...)

Would make this the perfect plugin for dialogue!

Another suggestion would be to add the possibility to swap between dialogues by choosing them from a menu based on the existing ones.
Making it a sub-menu where you can organize them by name as well would truly make this bad boy worth every single penny.

Because as it currently stands, you have to remember every single dialogue name you've written before to access them, which can get a tad annoying. I'm speaking of something purely visual, for organization purposes.

You already have the drag'n drop feature for the dialogue and something like that for the "busts" too. So, maybe it wouldn't be too much of a hassle to add this feature? But I'm no programmer, so I don't know much.

Here's how it should go:
MAP: Office
Doctor_1 (Full dialogue [first time you meet him])
Doctor_2 (Full dialogue [second time you meet him])

Thanks again for being open to suggestions.