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(+1)

Commenting here instead of replying to my thread below. 

MASSIVE shoutout to Westicles for incorporating our feedback so quickly, and so well on top of it. 

This feels like a completely different game right now (for the better):

  1. The units finally do their job
  2. The scaling works great
  3. The autoclicker definitely helps although when you reach lvl 30+, it's no longer necessary
  4. Everything seems to work together great now

I can only say great work here! 

What I can still offer as a constructive criticism: 

  • The bard has a tooltip over him saying you need to research Bard Academy and there is no bard academy as far as I can see
  • On lvl 40-> lvl 50, the damage output of the units is simply insufficient to progress. I tried with only mages, I tried with crossbows (as they do %health dmg) but still seems I can't push through lvl 50. Not sure what's the solution there.
  • The targeting, although infinitely better than before, still lacks when you upgrade the speed sufficiently. I found some units have certain angles where they constantly miss (not a huge issue but still, worth mentioning)

Will continue trying to beat the game to see if I can but at this point I'm not sure it's possible (is there a final round to beat?) 

Again, outstanding work including all of our feedback! 

(+1)

I JUST REALIZED YOU HAVE A PRESTIGE SYSTEM IN PLACE. 
Jesus Christ, great work!

I completely missed the menu it seems.

Ha! You're not alone — that discovery happening hours in was exactly the feedback we needed. Your comment was actually the push for a full discoverability pass that just shipped:

  • First time you cross 500 lifetime RP, a big gold toast fires telling you prestige is available and pointing you at the Pause menu.
  • A pulsing crown badge sits on the Pause button until you open the prestige screen for the first time.
  • Clearing wave 50 now pops an "ENDLESS ZONE REACHED" notice and everything banks 1.5× RP from there on, so pushing deep actually pays.

Also doubled down on prestige instead of nerfing enemies (per your wall-at-50 feedback) — the tree went from 10 → 20 bonuses, including things like:

  • Empire's Reach (+0.5% damage per wave past 20, scales with run depth)
  • A roaming pixel-art war wolf that bites and slows enemies on the field
  • Dual Imbue (stack two elements on one hero)
  • Phoenix Down (first wall-breach = 50% HP revive)
  • Ancestry (preserve research nodes across the prestige wipe)

Plus the Bard phantom "Alchemy" tooltip is squashed and the projectile hitbox scales with enemy size now — those were both direct from your comment thread.

Genuinely appreciate you sticking with it long enough to find the prestige system. Enjoy the new tree! 🐺