Maybe an auto-restart level feature could help with the grinding, to offer a small suggestion as well.
JohnSmith88
Recent community posts
Commenting here instead of replying to my thread below.
MASSIVE shoutout to Westicles for incorporating our feedback so quickly, and so well on top of it.
This feels like a completely different game right now (for the better):
- The units finally do their job
- The scaling works great
- The autoclicker definitely helps although when you reach lvl 30+, it's no longer necessary
- Everything seems to work together great now
I can only say great work here!
What I can still offer as a constructive criticism:
- The bard has a tooltip over him saying you need to research Bard Academy and there is no bard academy as far as I can see
- On lvl 40-> lvl 50, the damage output of the units is simply insufficient to progress. I tried with only mages, I tried with crossbows (as they do %health dmg) but still seems I can't push through lvl 50. Not sure what's the solution there.
- The targeting, although infinitely better than before, still lacks when you upgrade the speed sufficiently. I found some units have certain angles where they constantly miss (not a huge issue but still, worth mentioning)
Will continue trying to beat the game to see if I can but at this point I'm not sure it's possible (is there a final round to beat?)
Again, outstanding work including all of our feedback!
I played for a few hours while ignoring the less optimized gameplay, as others mentioned here, but I have another big big issue: I had to restart my computer and the save was lost completely.
With the amount of grind there is right now, I'm not touching the game until a future update addresses some of the points.
The artwork is very nice (for me), the gameplay is good too, but definitely needs a lot more work on rebalancing.
I only reached the progress that I reached through auto-clicking, otherwise my units are simply useless (tried the mage, tried the crossbowmen, tried the archers... all equally bad even with upgrades).
Looking forward to the future :D
Very nice gameplay but also very hard to get the right options from the start. You need a bit of luck to get through to the final stage (which is the big dragon that spits fire). I needed about 10 reruns all in all but after beating the big dragon, you then go into endless mode.
I would love to see more endgame content and also it would be great to see the dmg of each individual weapon you unlock (basically more stats for all of your skills as you can't really judge how efficient they are).
Good job!
Brilliant! I finished the demo and I really like your concept.
Too bad you're not going for a Mac version as well :(
PS: I haven't encountered any issues at all. The only constructive feedback is that the pirates are very annoying and I would love to have an auto-deploy-troops action to deal with them.

With the new update I was able to reach this level overnight and almost maxed out every type of unit. Now as you can see, mithril is not an issue anymore but of course, souls are still a bit short for full maxed out units across the board (which is perfectly fine).
Great update! The runners are doing their job now :D
The Gorilla Arms upgrade is definitely the best thing that happened to the runners :D That upgrade works well, generally...
It doesn't work when you have your runners buried under a field of gems. The Yeet doesn't throw the gems back if there's too many gems on top of it.
(Also you can see in this screenshot what I was trying to explain in the first comment - there's no way to beat even a single den at this stage...)

Hi there! It's an awesome game all in all, I finished the whole prestige tree so I pretty much finished the game.
One thing that the others haven't mentioned is that in super late game (for instance I'm at level 68), it's almost impossible to get mithril because the HP of the dens is even higher than the HP of the wall itself. I think this is a game design error because it's almost impossible to destroy the dens from a certain level upwards which in turn makes it very hard to get mithril consistently.
That being said, I had to resort to focusing all my upgrades on a single type of unit otherwise the spread of mithril makes it unreliable to fully upgrade everything.
And, like others said, the runners cannot effectively pick the gems even if they're protected: I have 10 lasers that destroy rocks, I have about 10 turrets maxed out, and the runners themselves are maxed out. Even so, the calamities are triggering so fast that there's barely any runner coming back with a full load.
What happens is that the calamities themselves are pushing the rocks towards the base and with the amount of gems I have lying around, it's enough so I can get money in but the runners don't appear to be useful enough.
Again, all in all this is a GREAT game and I hope more people get to enjoy it. I'm really looking forward to the final version and I hope you find this feedback useful :)
All the best! 
Hello there! I love the concept and I don't know if the first stage is final in its design, but the boss is wayyy to dificult to beat. It would require an enourmous amount of grinding and the fact that the game freezes when you you're not actively on the browser tab makes it an almost impossible achievement. I would have to leave the computer open with the game tab focused for 2 days probably :))
Nice work so far regardless!
I just wanted to say this is a very cool concept and the implementation of it is pretty good for this stage of development. As others mentioned, it can be a little tricky to figure out what to do exactly but it's very doable (took me 2 tries to understand what to prioritize doing).
As for constructive criticism, if I may:
- Compared to knights that go out the gate and fight monsters consistently, archers tend to follow you around more; this means that if you're inside the farm, archers are generally inside the farm too and they're trying to attack monsters from inside the farm, which deals 0 damage because of the farm fence blocking projectiles. I was expecting archers to go out and get busy by themselves :))
- Related to point 1, a good quality of life improvement would be to have the option to instruct troops to either guard the gate or guard the miners for instance, I usually have to guard them myself. Or, for healers, I would want to direct them to heal the knights instead of following me around when I'm busy upgrading the base.
- I upgraded the 2 farming spots to the point where they expanded outside the farm wall. This resulted into the farm helpers to go outside the farm wall and remain there. I was unable to bring them back and they were not working because of it. The only solution is to expand the farm fields even more outside the farm wall and the farm helpers would work those tiles that are outside the wall.
- The final and probably the most important aspect: I ended up killing myself after defeating the second or third boss simply because it was too repetitive and there is no end goal or no intermediate objectives. Whatever you have in mind for the "endgame" would be a good addition compared to the current state.
Also looking forward to see how this grows :)
Good luck!
I just wanted to say that after a certain point you are able to always buy everything from the store each time and you will never lose. I have all 5 relics decently upgraded but as the user below me says, even in this state of "invincibility", I'll never reach the distance quests, too much manual clicking involved and too much time needed.
Otherwise, great graphics, great feeling of the game, great stuff!
The fix worked (For Mac users like me, it's FN+Left arrow key) :) Thanks for the quick update and will keep you posted if I find anything else. Just trying to max out everything for now, hope you will make an update here on itch later on with more content before the official launch as I don't have a Windows machine :D
You can go further (I added some screenshots here) but where I'm at, I can only advance in terms of levels and max stage reached on each area. I don't have any more objectives to look up to.
You can make yourself more powerful by:
- increasing the level of course
- upgrading all equipment (you can unlock all 10 pieces)
- upgrading the pet
- and, notably, just killing thousands and thousands of monsters as you will see in the Bestiary that each milestones gives you more stats
I assume it's possible to reach all the way to 50 in each area if you keep on grinding.




Just wanted to add this tip, for Challenge 3, as I couldn't find it myself either when I was looking for it. Just reach as high as possible in terms of income then be on the lookout for when the multiplication is super high. When you see a very high number (into the millions), then time travel exactly at that point. I was stuck in Challenge 3 for 2 days and I thought of this trick and immediatelly finished it after. Hope it helps others as well!
Now that I've experienced the first transcendence too, I can say that it took me under a day to get back to A30 so it's pretty fast, I don't have the feeling that I have to re-grind everything all over again.
But with the current mechanics, I don't think there's any chance for us to get to the higher T levels just yet. It took me 1 day to get from A0-A30 again and it's gonna take another day to get from A30 to A33, with the later levels being even further apart. I don't think I'll be able to get to T2 anytime soon (meaning A60). The gold/xp diff is just too high right now (and I'm pretty far ahead in the corrupted nexus + talisman, I have at least elites for all the pets + min 60 corruption on all of them, etc.).
But overall I think the transcendence coupled with auto-ascension is a good system to have!
Thanks for another great update and congrats for going live on Steam (soon). I just hope the save I have here will work on the steam one too.
Otherwise, looking forward to see what the Transcendence looks like. I've been grinding hard (all pets to Elite, all pets corrupted (almost)) and doing all the dailies and boss fights too but I'm barely at Ascension 28 -> 29.
It's a hard grind especially because of gold but I think in a few more days I'll be Ascension 30 .
Great job all this time, congrats again!
As another user mentioned, this is fixed now, thank you!
I also have one more question please, whenever you have the time:
- I have a Sandstorm Swine pet which I upgraded once to "Elite" I think.
- He is now level 51 and there is no upgrade option for him, he keeps on leveling
- Reading through the change logs, I think he should be eligible for another upgrade when he was 50? Am I mistaken? Just curious to see if I understood the pet level upgrade limits correctly.
Thanks a lot!

Maybe there is a bug here, I can't tell exactly: the iron cost to reduce the tick interval for Energy Amp skyrocketed at some point where now it's just unattainable. Compared to the Speed Boost reduce tick interval upgrade cost, it just feels like it doesn't have the same cost progression.
