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(1 edit)

Well, this was a nice, cozy puzzle potion brewing game! The relaxing, medieval shire music, the fun little sound effects for each of the different potions, easy to pick up mechanics made playing very inviting. The difficulty progression was balanced; day 1 and 2 lull you into a sense of, "Oh, this is easy!" Day 3 I found myself toggling the potions to try and get it to match perfectly. Day 4 started to get challenging with the subtracting potions. It wasn't until a second play through that I noticed the stats were color coded with the potions, so I was able to systematically choose the potions versus randomly toggling to get it to fit. My programming brain kept trying to figure out your potion mechanic algorithm as well :) Did you name the game after the font, or was that a coincidence? My only critique if I had to make one was the brewing animation could've used more polish, but other than that, this was a great entry for the jam. Well done!

thank you very much for playing and the feedback :) really appreciate it

I wish I had done a better job at conveying that ingredients are related to some attributes.. it will be one of my main focus if the game gets expanded

and we chose the name on the last day, and the font a few hours before submission xD

and agreed on the brewing, tbh even the cauldron could use a lot more love. But I'm still learning pixel art and just getting something that resembled a liquid moving was good enough for me on this jam lol

happy to share more details on the potion mixing mechanic if you want!

thanks again for playing