Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Incredibly interesting so far! I feel a little bit of the old 'Breeding Season' game mixed with a more refined text-based interaction system, as well as a good tactical active time battle system.

I had a fairly glitch-free experience, save for a battle menu glitch in the final battle of the demo that had me scrambling until I was defeated and tried a second time.

Very interested to see what sort of stuff we'll see in future updates!

huehue was always a big fan of BreedingSeason's artstyle, and I liked that they had custom name plates for all their NPCs~
What was your battle-menu glitch in the final battle? I'll see if I can stomp out whatever caused... whatever it was :D 

I'll do my best to describe it. The action menu seemingly failed to update, as in it would never change from the attack/skills/ect menu. 

If I clicked on an option, the game would act properly and I could use skills/select targets, but the menu wouldn't change from the default so I couldn't tell what I was selecting. Whatever caused it, it went away after losing and restarting the fight.

Hope that helps!

interesting! It might be caused by a queued enemy dying before you can kill it... which then makes menu resetting signals step all over one another, and totally messes up the display... not the easier to test, but hopefully I can protect against it! Hooopppefully that's the issue at least ahaha~
Butyeah~ thanks, thanks! Appreciate the feedback :)