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kereru~dev

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A member registered 11 days ago · View creator page →

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(3 edits)

yepyep, that seems to be an issue a few people have had. First step on  the beach~, it's an elusive issue that I also can't reproduce!
I'll see about adding a few more failsafes into that leg of the quest, maybe that'll get it. Thanksthanks!!

(3 edits)

Ahh~ Yeah it's the first and only fight that really wants you to make quick decisions, move around and juggle aggro. 
Pasha can pretty reliably take out the regular wave slimes with a few points into her bleed skill, and blue girl can help her out by shielding her (Lustrous Guard), //or// body-blocking stuff and healing a bit back with (Tidefeeder). 
Forcing fights near to the campfire is generally good if you wanna be a little cheesy... as you can hide behind it, do an attack->dart away.

BUTyeah, it can be punishing depending on where stuff spawns and if you picked up the right skills.... I'm already re-tuning it to make it a bit less overwhelming

Probably, eventually~!
As something purely cosmetic, it's a toggle that I had, but then disabled when I couldn't make it work elegantly in conjunction with monstergirl outfits. And there's also the question of how integrated it gets into the talk/sex/system.  So, yep, it's on my mind as something  to figure out.... just a bit further down the line.

excellent!
thanks very much for helping fix :)

Game runs smoothly with the new graphics turn-off-options? 

Cool, yep I'll probably tone the difficulty down in a later update when there's more stuff to do — admittedly it's a bit scuffed forcing people into using the lvel1 chara for the least balanced fight~

interesting! It might be caused by a queued enemy dying before you can kill it... which then makes menu resetting signals step all over one another, and totally messes up the display... not the easier to test, but hopefully I can protect against it! Hooopppefully that's the issue at least ahaha~
Butyeah~ thanks, thanks! Appreciate the feedback :)

huehue was always a big fan of BreedingSeason's artstyle, and I liked that they had custom name plates for all their NPCs~
What was your battle-menu glitch in the final battle? I'll see if I can stomp out whatever caused... whatever it was :D 

Thanks~ Just updated with some 'turn-off-x-graphics" toggles, and we'll see if that helps at all.
Sorry about the last fight heh, did you play around with the combat-orders/gambits for your companion? I find that fight takes a bunch of juggling who-gets-to-be-the-leader, manually positioning them to make the blue girl bodyblock while the other hit & runs. 

Yep I can definitely look to split the game up into a story/vs/sandbox mode, when there's a bit more combat content to justify it :)

Will add optimization ASAP. I hadn't really considered it, so good feedback for me to prio~. 

Any scenes in particular that are slowing down? —

  • The Beach? -- (day vs night?)
  • Inside the temple? 
  • Or is it just a bit everywhere?

Thanks for giving the game a go