So cool! Curious how you did the visuals. Was this bone based animation with a pixel shader or all hand drawn pixel art?
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Thanks! I used Polygon2D and Line2D for most of the game’s visuals, so I could rotate and scale things dynamically while keeping the line thickness consistent. I animated the player with the AnimationPlayer by modifying the rotation of each limb (I probably could’ve done it faster with bones, but I’m not very familiar with them yet).