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(+1)

great game, I had a lot of fun! made it to hour 9 and got beat to a pulp

this felt super polished. The art was super well done. There was no "noise" on the screen, the design was simple but communicative and everything felt nice. The feedback felt great, there were good SFX for hitting, getting hit, powerups, etc. The enemies were cool, especially the printer, I liked how it kited back. Even though the mechanic is quite simple it was still quite challenging and fun, so it was well balanced

my only constructive feedback is that I couldn't really see the brewing theme in the game. funnily enough I think you placed all the wildcards super seamlessly, but the actual theme itself I couldn't see much of. Maybe the player could do something else with the coffee, or maybe instead of being burnout in an office environment, the character is a barista in a coffee shop? something like that might bring more brewing into it

but overall still had a lot of fun, this was a great entry!

(1 edit) (+1)

Wow!! Thank you for the feedback and for playing through the first loop to get to hour 9! :) I honestly thought my janky artwork would be my weak point after seeing all the other submissions… I definitely need a course in pixel art haha! And you spotted the fact that I initially intended to have an actual brewing mechanic to get the coffee (I was going to have a coffee brewer in one corner, that drained while you use it, and an NPC/office manager in another corner that would saunter over to fill it up when it got empty… but obviously ran out of time. Maybe something to consider for v2..) so I shortcut it and made coffee loot along with the fruit buffs. 

(+1)

Also I really enjoyed creating the printer mobs: the movement and attack pattern, the pareidolia design… they’re definitely my favorite enemy in the game.