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(+2)

I had some difficulty understanding the control scheme at first, which made it challenging to fully engage with the experience. After getting a better grasp of it, I still managed to reach a state where I seemed to be unintentionally stuck.

That said, this really reminded me of Myst, which is a huge compliment—games like that played a big role in inspiring my own path into development. There’s something special here, and I’d love to see it refined further. Great work.

I'm sorry for the bad experiences, I'm going to make a full fix and more improvements after the jam ends.

Thanks a lot for the compliments :D Yeah Myst was an inspiration we took for the game, also it brings back some nostalgia x)