Cool concept on everything = ingredient. Haven't figured out even one single prefect potion tho. Game lacks tutorial imo at least for first potion. Something like, "I had something *item_name* in the house, and *item_name2* in the garden. This two ingredients would perfectly much the needs of the customer". Very good potential and I'm glad to read that you are planning to continue to work on this game. Good luck!
P.S. This Jam made me to really think about pushing my game forward too. It needs total redesign (as I am not an artist) and additional features. I would be happy to see your review too!
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Thanks for feedback! There was no time for tutorial and everything except for the first customer was randomly generated based on the ingredients and potions we have defined. Unfortunately, in this state of the game some adjectives are also impossible to get, so sorry for that :(
But I did in fact craft a perfect potion for the person. We wanted to include "acceptance criteria" / "drift" and "disliked effects", as well as taboo for some ingredients. 