I'd never have believed this morning I'd be playing a comfy spring game that gave equal parts Celeste, Limbo, and Guitar Hero... wow, just amazing work here team! :)
Stuff I loved:
- The vibe and themes were fantastic, took me back to just post-NG era of art platformers in a great way
- The quality music and the rhythm game were really engaging together! Sick composition work
- Platforming around on-beat was very satisfying, especially when the moving platforms sections formed a "bar" and it became its own sort of rhythm game, gave a distinct sense of integration between the 2 gameplay challenges
- Screwing up my jumps and dashes cos I was getting too jazzy with the accompaniment XD
Stuff I'd love to see:
- More variation in lighting the smaller beacons(?) would've been good
- I thought the big lighthouse at the end was gonna pulse on beat when I hit K! (was just the door UI)
- VA was mentioned in credits but the animation at the start had no voice-over, not sure if bug or cut
Viewing post in Melodies of a Dream Keeper jam comments
Thank you for the incredible feedback breakdown. NG mentioned!! And to be compared to those other prized games, you flatter us. Thank you again. We did have plans to incorporate dialogue, but focus was definitely on gameplay. VA/VO is consider for the future and we definitely hope to continue this work.