First of all, I really liked that the voice lines were self recorded. That adds a lot of personality to the game. However, after a while it unintentionally became a bit funny, especially when the killer repeatedly says lines like âWhere are you, little one?â or âchackalackalaâ over and over again.
Speaking of the AI, it was quite easy to exploit and trap, which reduced the overall tension.
Despite that, I wasnât able to finish the game. I got stuck because I didnât understand what to do with the number code on the wall. I played for about 30 minutes but never figured out what the actual objective was.
Escaping during the intro was also very difficult because the UI text in the top-left corner is almost transparent and hard to read. This made it unclear what actions I was supposed to take. The same issue continued later on and affected the overall gameplay clarity.
The atmosphere was pretty good at the beginning, but it got weakened over time—especially due to the repetitive voice lines, which broke immersion.
That being said, I can clearly see how much effort went into this project. It tries to create a very cinematic experience, which works in some moments, but not consistently throughout the game.