Thank you so much for playing. It’s a shame I couldn’t be there for the livestream (power issues in my town XD), but I’m glad you were able to escape. I think I should have added a clue or something to make it clear that you could already leave the house XD.
DavidDW98
Creator of
Recent community posts
Thank you so much for playing. It’s a shame you weren’t able to escape. I’ll work very hard so that when I update the game, it will be clearer where to find the keys, or I’ll add more clues and hints XD.
By the way, I rated your game a while ago. I’ve been reviewing them in the order they were uploaded.
I’m glad you liked it. It’s a shame you weren’t able to escape. Since there was only one main mechanic (taking photos), I thought it would be clear that you had to take a picture of the code. Those are mistakes I need to fix later, since the idea is for everyone to be able to escape and reach the good ending.
And thank you for the comment about the voices. Honestly, that was what worried me the most, since my English isn’t very good.
Interesting. I liked the PlayStation 1–style aesthetic and being able to drive. However, I’d recommend adding colliders along the sides of the road so the vehicle can’t leave the map. Also, when arriving at the restaurant, if you don’t stop in the exact spot, the game bugs out and sends the car flying.
As for the final map, I’d suggest not using the assets exactly as they are—modify them a bit or remove unnecessary objects. I’d also recommend adding the option to skip the intro. Even though it was very good and I liked it (it reminded me of old movies), having to watch it every time you start again gets a bit tiring.
It reminded me a lot of old-school games, like 8-bit classics. The art style was very eye-catching, and the game itself was entertaining. I might increase the difficulty a bit by making it necessary to catch the enemy performing certain actions in order to fill multiple evidence bars, but overall, a very good game.
I have to tell you, it’s the first time I’ve managed to get the good ending on my first try XD. I’m not sure if it was because of the terrain or what, but the enemy passed right next to me and then got stuck running in one spot. Later it detected me again. I’m not sure if it’s due to the AI navigation or the way the enemy tracks the player’s position.
Interesting, I hadn’t seen it that way. Maybe after doing so many tests, I ended up leaving it at a faster speed than normal so I could move through the map quickly and check that everything was working. I’ll try to fix that in the future, but I’m glad it’s that and not just “it’s bad” or something like that hahaha.
Another game that gave me a really good scare hahaha. You have to learn the enemy’s movements very well so you don’t get caught, and the fact that the keys change location forces you to keep moving around the house. The only issue is that sometimes picking them up becomes difficult or doesn’t register properly, but it also helps create that feeling of fear and frustration.
I’m curious about how the games will be evaluated—whether all of them will be played or if the results will be based on community ratings. I’m asking because, so far, only a few games have been rated, and only a small number have more than 8 ratings. Even though it’s only the second day, it seems to me that relying on community ratings could be unfavorable for games that aren’t being heavily promoted.
As for me, I’ll keep reviewing every game. I still have 55 out of 73 left, so at least 18 games have already been rated on my side. In my case, I’m reviewing them in order of submission.
The note puzzles were interesting, although I died the first time because I kept wandering around at the beginning hahaha.
And about the cover, I honestly don’t think it looks that much like AI-generated. It feels more like the person who made it doesn’t have full control over things like perspective—for example, the window and wall perspective are very uneven. They probably have a lot more experience drawing human figures than backgrounds. From my personal point of view, it doesn’t look like AI.





Voting progress for the GUNSCREEN HORROR JAM