Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

Hey, I gave this a go today! It's a neat little game. I especially liked the way you framed the speedrunning angle—it's a clever touch with a lot of humor.

I expected the timer running during conversations and menus to bother me, but I hardly noticed. The music and visuals were stellar (the screenshots were the primary reason I picked up this game), and the overall loop seemed promising.

I do have some feedback on aspects that felt a little rough, though:

  1. The camera movement felt jerky rather than smooth. I tried capping FPS, forcing VSync, and disabling G-Sync without any change. On the off chance you're using Godot, upping the physics tick rate would probably fix it.
  2. I seemed unable to use a controller. This seems like the perfect controller game, so I'd love to be able to do that in future.
  3. The font is charming but a little hard to read. It slowed me down significantly.
  4. Some ability outcomes felt quite RNG-heavy. Bolt missed frequently and Blink was hardly reliable, which was frustrating given the difficulty and the short duration of most battles.
  5. Not sure if this is intentional, but dying after buying an upgrade seemed like the most efficient way to progress. Healers are expensive!
  6. Very minor, but the music seemed to change at 44 minutes, and later on, at 14 minutes. Were these changes off by a minute?

All that aside, I'm looking forward to seeing where this goes. I'll be sure to attempt another run soon.

Thank you for playing!

Regarding your points:

1) I think what you're experiencing here is just that the player character's movement speed is 1.25 pixels per frame. The game display is pixel perfect so there's nothing that can really be fixed here.

2&3) I don't have any plans for an update for this game currently, but if I do I'll consider adding controller support + an alternate font.

4&5) All intentional! I think it's cool to have unintuitive strategies like that. Playing around the more unreliable or specialized abilities offered is part of the fun too.

6) Music changes happen at the end of the tracks' loops to keep the audio continuous, so while the main trigger is every 15 minutes, they won't necessarily 100% line up, especially if you pause the game.