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Peppermint

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A member registered Feb 27, 2024 · View creator page →

Recent community posts

(4 edits)

Hey, I gave this a go today! It's a neat little game. I especially liked the way you framed the speedrunning angle—it's a clever touch with a lot of humor.

I expected the timer running during conversations and menus to bother me, but I hardly noticed. The music and visuals were stellar (the screenshots were the primary reason I picked up this game), and the overall loop seemed promising.

I do have some feedback on aspects that felt a little rough, though:

  1. The camera movement felt jerky rather than smooth. I tried capping FPS, forcing VSync, and disabling G-Sync without any change. On the off chance you're using Godot, upping the physics tick rate would probably fix it.
  2. I seemed unable to use a controller. This seems like the perfect controller game, so I'd love to be able to do that in future.
  3. The font is charming but a little hard to read. It slowed me down significantly.
  4. Some ability outcomes felt quite RNG-heavy. Bolt missed frequently and Blink was hardly reliable, which was frustrating given the difficulty and the short duration of most battles.
  5. Not sure if this is intentional, but dying after buying an upgrade seemed like the most efficient way to progress. Healers are expensive!
  6. Very minor, but the music seemed to change at 44 minutes, and later on, at 14 minutes. Were these changes off by a minute?

All that aside, I'm looking forward to seeing where this goes. I'll be sure to attempt another run soon.

Animals would truly save my life. There are virtually none in 8-bit style.