Hey, I gave this a go today! It's a neat little game. I especially liked the way you framed the speedrunning angle—it's a clever touch with a lot of humor.
I expected the timer running during conversations and menus to bother me, but I hardly noticed. The music and visuals were stellar (the screenshots were the primary reason I picked up this game), and the overall loop seemed promising.
I do have some feedback on aspects that felt a little rough, though:
- The camera movement felt jerky rather than smooth. I tried capping FPS, forcing VSync, and disabling G-Sync without any change. On the off chance you're using Godot, upping the physics tick rate would probably fix it.
- I seemed unable to use a controller. This seems like the perfect controller game, so I'd love to be able to do that in future.
- The font is charming but a little hard to read. It slowed me down significantly.
- Some ability outcomes felt quite RNG-heavy. Bolt missed frequently and Blink was hardly reliable, which was frustrating given the difficulty and the short duration of most battles.
- Not sure if this is intentional, but dying after buying an upgrade seemed like the most efficient way to progress. Healers are expensive!
- Very minor, but the music seemed to change at 44 minutes, and later on, at 14 minutes. Were these changes off by a minute?
All that aside, I'm looking forward to seeing where this goes. I'll be sure to attempt another run soon.