Nice equipment and skill design. I wasn't expecting doing jrpg optimizations in a silly joey game, but there were definitely some options to think about and play around with.
Also, very clever twitch chat integration :)
I am glad you enjoyed it! :)
The whole battle system is what took me the most time, and it's the reason I didn't have time to make my own assets for the map (they would have turned ugly but I wanted to do it anyway, I am still kinda proud of Dilto).
I was also doing stat adjustments until the last few hours of the jam, so I am very happy the combat was engaging enough to make someone think of the possible strategies and combos you had access to :)
Also the twitch chat integration took some serious computer magic haha yea wild