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Hi! I loved the intro, I love Nora, I love the looks and the vibes of the whole game! 

However, I've encountered a pretty big problem. For some reason, the Q and I keys do not seem to do anything in battle even though I am pretty sure that is what's meant to help you survive the fights.

Is there any way to include a tutorial fight, just to make sure the player is using the violin right?

I have been getting slaughtered every single fight and am unsure how to proceed otherwise

Thank you very much for your feedback. In combat, the Q key is for parrying. You can't parry while defending. If the animation plays, it works fine. The right moment to use it is when the enemy attacks and you see the attack animation. It's just a matter of getting used to it. The violin isn't for battle.

I've managed to use both however I do feel a visual cue would not be amiss ( maybe a small violin in the corner of the screen with an "I" button image and a "Q" button during the enemy's attack onscreen so the player isn't too lost as to when they should use it (Or as Whoopsie Woggzy said, some form of QTE could also be nice)

I still haven't managed to survive my first battle unfortunately

(1 edit) (+1)

Your feedback is very helpful to me i´ve updated the demo to version 1.2 and added a tutorial in the notes inside Nora’s house. I hope it helps. Your idea is good, but it would take me more time to design something like that, though i´ll keep it in mind.

Also a quick tip if you feel enemies are hitting too hard, you can trade a soul with Merk to get a tunic, or defeat all the Arachnes to obtain something that helps a lot.