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I've managed to use both however I do feel a visual cue would not be amiss ( maybe a small violin in the corner of the screen with an "I" button image and a "Q" button during the enemy's attack onscreen so the player isn't too lost as to when they should use it (Or as Whoopsie Woggzy said, some form of QTE could also be nice)

I still haven't managed to survive my first battle unfortunately

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Your feedback is very helpful to me i´ve updated the demo to version 1.2 and added a tutorial in the notes inside Nora’s house. I hope it helps. Your idea is good, but it would take me more time to design something like that, though i´ll keep it in mind.

Also a quick tip if you feel enemies are hitting too hard, you can trade a soul with Merk to get a tunic, or defeat all the Arachnes to obtain something that helps a lot.