Haha i'm glad to see you're enjoying it, really thanks. Regarding your question, yes, corruption will be a key mechanic, but in the demo I only added one event. I hope you discover it; if I see that no one discovers it, I'll post it as a curiosity.
Mauricio Etc
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Your feedback is very helpful to me i´ve updated the demo to version 1.2 and added a tutorial in the notes inside Nora’s house. I hope it helps. Your idea is good, but it would take me more time to design something like that, though i´ll keep it in mind.
Also a quick tip if you feel enemies are hitting too hard, you can trade a soul with Merk to get a tunic, or defeat all the Arachnes to obtain something that helps a lot.
Thank you very much for your feedback. In combat, the Q key is for parrying. You can't parry while defending. If the animation plays, it works fine. The right moment to use it is when the enemy attacks and you see the attack animation. It's just a matter of getting used to it. The violin isn't for battle.
