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(+4)

I love the collaborative effort on this game, it's fantastic to see so many people coming together and working on just one thing for two week! I do feel as if the game could use better directions overall, there's no clear story or structure, it feels as if I'm just playing a platformer and since it's a bit challenging/punishing with the beat mechanic it doesn't necessarily feel like one that's cozy or comfy either. The game is beautiful, and genuinely has a fun and interesting concept. The art seems well made, and the level design isn't bad either. If anything I  would maybe explain the game and it's concepts a bit earlier on + attach a story to it so it feels more immersive overall. However, don't let that take away from the fact that this is fantastic for two weeks. I would love to see a more polished and full version after the game jam, I hope you guys keep it up! 

(+1)

Thank you for the feedback. It's much appreciated. We do have a little story blurb in the description, though you are correct that the story could've been reflected better in the game. Unfortunately with the time limit, we wanted to make sure the gameplay was fun and limited of bugs. There is a tutorial in the beginning as the player moves forward, but we will consider a better way to explain the concepts better earlier on. This is helpful. Regarding the beat mechanic, we included a timing adjustment in the settings menu. We'll be sure to point that out at the start as well.